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PackBsp

HOMEPAGE with newest versions

PackBsp is a program that makes it easy for mappers to embed custom models, textures, and other assets into their maps for many games based on Valve's Source engine. It analyzes both the map and your custom models/textures/etc to determine exactly what is needed, packaging everything into a single BSP file.

It is intended to replace the aging and abandoned PakRat program.

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Comments

  • steam_manus avatar
    steam_manus Offline
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    2 years ago:

    Any tool like this for goldsource?

    I'm trying to make a map for cs 1.6 and cannot find the way to pack my custom sky in the map.

    Any link that can help??

    Bananite
  • OsirisGodoftheDead avatar
    OsirisGodoftheDead Offline
    2,086 points Ranked 1824th
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    4 years ago:

    No goldsource engine? :(

    Welcome to the Jungle
  • Ace avatar
    Ace avatar Offline
    2,386 points Ranked 1573rd
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    5 years ago:

    test

    .NET Programmer
  • Terr avatar
    Terr Offline
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    5 years ago:

    Basically, yeah. At each step of the way, it reads the file (Like an MDL, a VMT, or a soundscape, etc.) and figures out what the next things needed are. If the dependencies are inside the default game GCFs it skips it since it "knows" anyone playing your map will already have it.

    Unlike Pakrat, PackBsp can tell when an important file is really missing (instead of just in the GCFs) and it's not four years old so it does newer stuff like particle manifests.

    Bananite
  • martin518441 avatar
    martin518441 Offline
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    5 years ago:

    wait ,so this will automaticly pack the custom content without me having to manualy point to it (like in pakrat)

    Im'a carbonated soft drink

Credits

Key Authors
Terr
Programmer
Contributors
Nem
Creator of HlLib

Submitter

Terr avatar
Terr Offline
180 points Ranked 14749th
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Member Joined 6 years ago

Terr
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Details

Genre
Mapping, Other/Misc, Project Management
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Post Count
5
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4,056
Downloads
1,771
Date Added
5 years ago
Date Modified
5 years ago

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