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3DS Max Edit Normals Modifier?

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I have a model (Mr. Krabs FInal Smash) I'm trying to compile with the Edit Normals Modifier but the changed normals don't seem to export. I'm using the Edit Normals modifier so that the faces that lie on UV seams will still be shaded smoothly despite being disconnected (strange texture issues happen if they are actually connected it seems). I would rather not show any screenshots because I want Mr. Krabs Final Smash to be a surprise.

I didn't have this problem with the normal Mr. Krabs model because I "cheated" by avoiding any texture seams, but this time around, it's unavoidable.

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