Men of War: Vietnam

Welcome to the Jungle Baby! Two new, story-driven campaigns let you taste the explosive mix of the jungle, Hueys and rock-n-roll in early 1968

Men of War: Vietnam is a new game in the critically acclaimed series. Two new, story-driven campaigns let you taste the explosive mix of the jungle, Hueys and rock-n-roll in early 1968.

The US campaign focuses on a team of elite special ops soldiers, and each one of them has a personality. The unit includes Sergeant John Merrill, machinegunner Jim Walsh, sniper Sonny Armstrong, grenade launcher operator Carl Dillan and combat engineer Bill Kirby. In some missions they can count only on themselves, while in the others they act together with regular US and South-Vietnamese troops.

The North Vietnam campaign tells the story of two Soviet military consultants and two soldiers of the North Vietnam Army who are the only survivors of an ambush prepared by the US troops. The task of getting back to the North Vietnam territory is a difficult one – they have no means of radio communication, no wheeled vehicles, and it’s too far to make it there on foot. On their way these survivors get involved in a chain of bloodbath engagements and find themselves in the dead center of the well-known Tet offensive.

These next two sentences will boggle your mind… Men of War: Vietnam has only two campaigns (US/Russian) and within each campaign there are just 5 missions to complete. This game takes a really really long time to successfully finish even on the EASY MODE! It’s true to warfare in that it is brutal at every turn and is not forgiving. Your men will die quickly and often if you’re not careful – not just from incoming fire but also those pesky traps throughout the jungle. This is not the world of Rambo, run and gun will get you killed ASAP; as with most Men of War titles you’ll really need to employ some REAL strategy to your troop movements and equip them for the job.

Controlling your troops is a chore in of itself: you need to be aware of their current inventory (weapons, ammo, grenades, helmets, bandages etc.), heath, stance (standing, crouched, prone), and behaviours when it comes to firing and moving – to prevent ‘bad situations’ from happening all the time it’s a good idea to set their fire mode to ‘return fire only’ and movement to ‘hold’. Cover is the main draw to this game and it’s very well done as there was never a time where I wasn’t allowed to move a player to a particular item for cover.

Using almost entirely guerilla warfare tactics rather than straight on engagements worked best for my squad – although all the kills seemed to go to silenced weapons or my sniper rather than MG/SMG units. Could just be my natural tendency to go “stalking” that leads to one or two men being under my constant control while the rest sit pretty at basecamp.

Silenced Snipers rule the battlefield

The AI is also a bit dim at times and brilliant at others, sometimes they’ll just completely ignore the fact that their friend no less than 20 feet away dropped dead in his tracks, other times they’ll start to panic the second someone 100 feet away is shot and come running directly at you -- Doesn’t quite make sense…

If the enemy was a bit smarter then I believe the amount of thought placed into each move would skyrocket – which is a good thing – as you would no longer be able to move entire platoons next to an enemy MG position by using the bush 2 feet to their left; how they don’t notice the ‘jungle love’ rustling that the plants make really has me wondering if it was necessary to exaggerate the animations to such an extreme?

Oh, he's just sleeping Jim, don't worry about it.

There are some classic moments from this game – both for good and bad reasons – such as using silenced AK’s to infiltrate a base and position my men around the helicopter field, switch over to some RPG’s and destroy the entire strip! Only then to have one of my men attempt to throw a grenade at the panicking pilots which oddly went nowhere…thus blowing up half the squad and ruining any chances at a clean get-away. ‘Load > Autosave’ yet again, re-position and this time CORRECTLY throw the damn grenade through the bushes. That would be the games saving grace, allowing you to save at any point you wish – I cannot stress the importance of saving as often as you can.

The cinematics between missions are short, informative, and set the stage well for everything you’ll encounter in the hours to come. It would have been nice to have a higher quality voice acting mid-mission though (both scripted and random events) as it takes away from the setting with accents not quite matching – think Deus Ex the original! For this reason I did find the Russian advisor campaign somewhat painful to move through, but the American campaign flowed much better since the voice acting was more natural and less forced.

Strategy fans looking for a challenge will love the scenarios presented in Men of War: Vietnam but may be thrown off by the poorly laid out controls, buggy AI, sometimes frustrating deaths and invisible walls.


  • SharonGreen's Levels
    • A4: Graduate
      Account Age: 2 years
    2 years ago:

    I have bought all the men of war game, I have played all of them. I thinking they are one of the best games from my collection.

  • ZKJinc6's Levels
    • P1: Beggar
      Points: 543
    • A4: Graduate
      Account Age: 3 years
    3 years ago:

    Posted by niknak ive got this game in the steam holiday giveaway, anybody wants to trade it for another game please send me a message as i dont know what to do with it

    I'll give you Half-Life

    Unorginal Review
  • niknak's Levels
    • P1: Beggar
      Points: 188
    • A5: Veteran
      Account Age: 6 years
    3 years ago:

    ive got this game in the steam holiday giveaway, anybody wants to trade it for another game please send me a message as i dont know what to do with it

    Yarr parrot!!!
  • MerrittX's Levels
    • P2: Drudge
      Points: 1,026
    • A7: Legend
      Account Age: 11 years
    3 years ago:

    Good review, but could have been a little more realistic!

  • Logan Dougall's Levels
    • P4: Worker
      Points: 28,282
    • E6: Authority
      EF: 225
    • A6: Elder
      Account Age: 8 years
    3 years ago:

    Playing with new units in an editor would be fun, but most of this particular war was guerilla tactics and small skirmishes remember :P Only a handful of large-scale skirmishes happened in comparison to WW1/2 in europe.
  • Hopek's Levels
    • P2: Drudge
      Points: 1,178
    • A4: Graduate
      Account Age: 3 years
    3 years ago:

    in my oppinion.. men of war vietnam gave me nothing i was hoping for. I have bought all the men of war games from the first weeks they came out..and i must say, they should have put in a bloody gem editor.. (for those that dont know, the gem editor is a map/mission/sandbox mode for making anything you could possably want) EVERY Men of war game has one, (exept red tide, but they can be placed with a self created mod which cannot be done appearently with vietnam cause of the changes?) , One of the whole reasons i bought this game was to play around with the new units and make my own scenero's in the vietnam era (that chopper would have been fking nice) . when that was not the case..i went into the gameplay, and for my style of gameplay, i was quite dissapointed. The game makes you "sneak" around. I really like massive battles. So the idea of controling a 4 man squad is a change to me.. well..actually..the smg/mg cant even be used because if they fire then everyone in the whole planet knows your exact location xD. So controling a single unit is NOT my type of gameplay. because of my love for the men of war series, ill give this game a 6/10 , but thats just me..cause a SIMPLE EDITOR would of gave it a 10/10 in my books. (no-one is going to read all this bs i wrote xD)

    Our Work is Never Over
  • Colt_'s Levels
    • P2: Drudge
      Points: 1,095
    • E1: Helper
      EF: 17
    • A6: Elder
      Account Age: 7 years
    3 years ago:

    A great review about a great game!

    User Title
    So we can post anything here?

Pros & Cons

  • Natural Cover System
  • Realistic Damage (Only takes a bullet or two to bring someone down)
  • Ambient Environments
  • Difficult Scenarios
  • Long missions
  • Very Replayable
  • Invisible walls or "un-scalable slopes" that are as flat as you can imagine
  • Strange AI behaviour
  • Voice acting sometimes weak
  • Lack of a proper tutorial
  • Control Scheme
  • Multiplayer is essentially Co-op on single player missions


Unit AI
Control Scheme
Logan Dougall's Levels
  • P4: Worker
    Points: 28,282
  • E6: Authority
    EF: 225
  • A6: Elder
    Account Age: 8 years
Date Added
3 years ago
Post Count