Good writing, though I don't agree with your rating and some points you mentioned.
The sound rating is toooo low! Can you name a game with 9 or 10 pts for sound? I'm into sound design
for years now and must say, this is TOP! Also in Crisis2 and BF3.
Even better than in most Hollywood-film-productions.
Also your Graphic and Gameplay rating is too low, man!
What's the problem?
The comparison to BF3 is problematic. Why?
Many gamers do that and the studios know that this is done.
It's better to see them separately as two individual products.
Be 'happy' to get sth like this, or just leave it!
These are just two games of the genre. Who tells us to compare all the time?
Who tells us to judge? It's our EGO.
Of course, BF3 was out earlier, so Infinity Ward had to take shortages, probably not to be
too late 'on the market'. Millions of players would critisize if the game would delay like
Stalker/DukeNukem, for instance. It's a competition. They all work hard there and are experienced top professionals. Aren't they?
I have worked with developers several times and it is simply impossible to juggle all ideas
and improvement recommendations. You have to compromise.
It's too easy to sit there and write a review and lower others works.^^
It's the wrong mix of taste and objective watching/writing. Why not focus on improvements?
Me and my friends, we are over 35 now and have maybe spent too much of lifetime with pc-games. You laugh?
So let me add some things we don't like about the CoD series
It's that linear action scripting!
We can't stand this any more! As Europeans we are used to think and act on our own decisions.
I mean, this is the typical way of americanism, where you reach points (in a game) and have no
other choice than to do what is expected from you, to succeed. Is there no other possible solution?
This makes me feel like a dummy. Young teen and twen-players are probably not aware of this.
Permanent respawning enemies, teammates that shoot inaccurate and don't get killed so easyly - always the same.
Russian paratroopers and Speznaz who die like flies.^^
That's so stupid and a common to all CoD releases!
Why? Do we need always someone in the background to tell us what is allowed or not? how fast may I go? Do I break rules? Bohemia Interactive has in this particluar point a different, more opened policy (Arma).
What's that policy behind Infinity Ward games:
The American soldier is the best in the world?!
Pfff, LOL! Simply wrong!
The Action is constantly too heavy!
It makes me tired, it sucks to much of my energy!
I like the detailed look, extraordninary sounds and awsome motion-capturings, the model-, weapon- and map-design! The effects are now fantastic (like in BF3 and Crysis2)!
World realism seems very authentic except the scripted stuff. I'm not the only one who thinks like that.
On the other hand, the excellently acted/spoken commands and actions involve you so well into the game, that together with the created attmosphere, you get a very intense "being there and being important" feeling, like I haven't felt before in any EgoShooter-Singleplayer.
Some last speculative considerations:
Splatter effects, close up killing cameras, modern tactical movements and widespread, detailed knoweledge about
weapon systems have now reached a questionable degree.
- How is this influencing the younger, male player generation?
- Which people enjoy these things?
- What is the long term effect on the psychic?
- What happens to the U.S., if there is a (violent) uprising one day in near future?
- Who is responsible for this?
- When do we say: "STOP! It's enough!"
And if all this was intended for the last years,
for what reason? Which intelligence/force is behind that manipulation?
Think about it and watch yourself!
Greets from a controversial gamer
- Agree x 1
- Disagree x 1
- Interesting x 1