Review

Insurgency

Hey, you! We are one of the oldest mod sites on the Interwebs. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation by sending pojoman points.
  • Post: Give pojoman your thoughts on this Review.
  • Flag: Alert moderators and warn members of a problem with this Review.
  • Watch: Get notified when this Review is updated.
Mascot

Interested?

Join GameBanana

Already a Bananite? Login

Not just a new coat of paint

The original Insurgency Mod was a fantastic sweet spot between realism and playability, does the new remake keep that same charm while adding enough to warrant buying it?

Sadly I still ended up missing...

Insurgency originally started as a free Half Life 2 mod a number of years ago and is now seeing a full feature release on steam. It is developed by New World Interactive, and many of the devs had worked on the original Red Orchestra game. The game is still using the Source Engine, but is using a more updated release of Source to make Insurgency look better than the original mod. The standalone game has been in development for a number of years now; following its unsuccessful kickstarter campaign, the team turned to steam's early access service to get funding. It is a welcoming sight to actually see a game formally release and stop hiding behind the "early access" title. Having played the game during the mod days as well as in the alpha and beta phases, there have been a huge number of changes and improvements from things like game balance to UI upgrades. This isn’t just an updated version of the mod but an all-new standalone game made from the ground up.



The environments look surprisingly good for a source game.

The original Insurgency Mod was a fantastic sweet spot between realism and playability and that carries over to the new standalone game. There is barely any HUD to speak of, the only thing you are told is how many magazines you have and the status of capture points or objectives. There is also no kill notification to speak of -- if you take someone down you have to visually see it to know if the threat is taken care of. This creates a great deal of tension in longer range engagements where you aren't sure if you can move or if you even managed to kill your opponent. Some people will hate this feature, some people will love it; I think this lack of information greatly benefits the gameplay experience as it’s nice to finally move away from an FPS vomiting information into your eyes every time you even hit the enemy. Insurgency is a game that doesn't hold your hand, it lets you think for yourself; there are no death indicators for teammates, you can figure out for yourself if an area is dangerous by the sound of gunfire and the bodies strewn across the room. There are no crosshairs, and the game uses a free aim system similar to Red Orchestra where if you aren't aiming down your sights then your weapon freely floats and the bullets go in the direction of the barrel, the free aim system makes close quarter fights much more interesting because there is a trade-off between taking the time to aim down the sights or quickly pointing your gun in the right direction and firing from the hip.



The class customization is awesome and really lets you tailor your gear to your playstyle.

A new addition to the game is the amount of customization to not only weapons but also armour and other accessories. When customizing you are given a certain number of points to use on whatever you choose, but you are slightly restricted on what you can pick based on your class; picking the sniper class lets you get a bolt action sniper rifle or you can opt for a semi auto battle rifle instead. Everything has a trade off when customizing so while upgrading your AKM to the teeth can be great... you probably won't have the points to get heavy armour or grenades. There are no arbitrary hidden numbers behind any of the weapon mods, everything does what you think it will do; a holographic sight won't improve your accuracy, and depending on the weapon you are probably better off putting your resources into something else like high power ammo or some armour. Bullets are incredibly deadly in Insurgency and having armour absorb the damage from one shot can be the difference between dying horribly or capturing a point and letting your entire team respawn.



From snow to sand Insurgency has you covered.

There is a good mix of maps in Insurgency, like the snowy mountainous Afghanistan or the ruined streets of downtown Iraq. There is one map in particular that bugged me called "Peak" where there is a large amount of fog that pushes the action closer together which I would normally have no problem with, but when you use a 4x scope the fog intensifies in the scope, this makes it so you can actually see further if you don't have a scope which doesn't make much sense at all. All the game modes are supported on all the maps, and there are ten maps to choose from with more being added consistently and some classic maps returning from the original mod such as “Sinjar”. Insurgency also has workshop support and there are already quite a few custom maps released so far.



There are 3 overarching gameplay styles for all of the various modes; the first being “Tactical operations” which plays somewhat like Counter-Strike in the sense that you are very limited in terms of lives, often only getting to respawn if you take an objective. The second is called “Sustained operations” which gives multiple spawn waves to keep you in the action. This plays more like conventional FPS games. The last mode is Co-op which pits you against AI controlled enemies.

The PVP modes are fantastic variations of modes commonly found in other games. For example: in the domination style mode you gain more respawn waves by capturing points, but if you destroy a weapon cache near the enemies base they lose all their respawn waves and only respawn when an objective is captured by their team. The search and destroy mode is interesting as there are only two points that you have to destroy to win but there are up to five locations where they could be, this helps keep things fresh and forces people to change up their strategies every round. The co-op mode is somewhat limited at the moment and mostly consists of mowing down waves of AI insurgents. If you are solely interested in a co-op experience then this isn't the game for you, but it is a nice distraction if you want a break from tense PVP.



The suppression mechanic definitely works.

In terms of visuals Insurgency still looks quite dated even using the newer version of the source engine. It is a significant step up from the days of the HL2 mod but is still not very impressive by today’s standards. The terrain textures are decent but still leave something to be desired. One thing that really shines in insurgency are the weapon models, all of the weapons look fantastic and have great animations to help show them off. Unfortunately the character models did not see the same degree of love, some of them look decent, such as the bearded American soldier but the fully covered American soldiers seem very bland and under detailed. The options menu is as comprehensive as any other Source based game and includes options like FOV and a scope detail option that makes the 3D scopes less detailed to help make the game run more smoothly.



He is about to have a very rough day.

The sound design in Insurgency is absolutely top notch-- you could put it on the same pedestal as games like Battlefield. Weapons have both amazing close and distant sound effects that make it easy to tell how far away shots are, and you can also hear the miniature sonic boom if a shot comes too close to you! The explosions also have a great deal of weight and bass to them and you can easily distinguish a RPG blast even from the other side of the map. The voice chat features positional audio which makes the voices of your teammates louder the closer you are to them (and also your enemies) making for an interesting dynamic when playing in a public game. To help keep things a little organized, the people in your specific squad can always hear your microphone, while teammates not in your squad and as well as enemies can only hear you with the positional VOIP feature.



The close quarters fights end quickly.

Insurgency may just look and sound like an old source mod but beneath the surface there is a fantastic multiplayer game that stands its own ground among the Call of Duty’s, Battlefield’s, and even the Counter-Strike series. It has created its own unique personality that is refreshing to see. One of the biggest complaints I hear about games like Red Orchestra (which you can see my review of here) and ARMA is that there can be a lot of downtime, and when it is possible to get killed in an instant you don’t want to spend the next five minutes walking back to the front line only to get killed instantly again, this blend of realism and playability separates it from these types of games and shows that realism doesn’t have to mean boring. If you are a fan of Red Orchestra or wish Counter-Strike was a bit more realistic, then I would recommend giving Insurgency a try.



Peekaboo!



Posts

  • 1
  • 2
  • 3y
    Lt.-ChAoS- avatar
    Lt.-ChAoS- Offline
    Member Joined 7y
    6,317 points Ranked 705th
    11 medals 2 rare
    • Returned 1000 times Medal icon
    • 6 years a member Medal icon
    • Tutor of the Month, November 2014 Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    • One month a member Medal icon
    I can see what you mean by environment textures being not so badass. I think there is a reason for that. Most likely to make the game run smoother and more compatible for weaker pc's and that high res 1024x1024 textures with a bumpmap over it could be very memory consuming. I would say that any HL2 mod could have badass textures (up to 4096x4096) but the overall size of all of those would be far more than anyone is willing to download. In my opinion, It would be nice if there were higher resolution textures and a texture detail controller in options, if there isn't one already.
    You're...pretty good...
  • 3y
    ~TheDkn~ avatar
    ~TheDkn~ Offline
    Member Joined 3y
    :D
    ~TheDkn~
  • 3y
    012 avatar
    012 Offline
    Member Joined 6y
    I freaking love this game...I wish I had more time to play. Played the original game endlessly.

    When it was free to play (and still is) and still kicks ass.

    INSURGENCY: Modern Infantry Combat
    • Agree x 1
  • 3y
    mrjohnson avatar
    mrjohnson Offline
    Member Joined 4y
    489 points Ranked 8791st
    Looks beautiful, a huge improvement from the original mod. Does anyone know if the game includes an SDK? I might want to have a go at mapping for this, since there is now workshop support :)
    Expert Level Designer
  • 3y
    Omnicron avatar
    Omnicron Offline
    Member Joined 9y
    2,613 points Ranked 1758th
    10 medals 1 rare
    • 6 years a member Medal icon
    • Reached 1,000 Points Medal icon
    • 1 post awarded Exemplary Feedback Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    • 1 year a member Medal icon
    > **Posted by pojoman**

    > > **Posted by Omnicron**
    >
    > > The author forgot to mention that a new update just came out that allows steamworks. The workshop allows not only custom maps (MP & CoOp) but custom skins, sounds, ext. Look for alot of new skins from players.
    > >
    > > I should also mention my mod that I will be updating soon. Its called Tact-Ops. Client side total conversion mod with new player skins, weapons, and menu UI. Also new weapon and game sounds. You can read more about it on the Insurgency Forum here:
    > >
    > > Tact-Ops Mod
    > >
    > > Tact-Ops ModDB Page
    >
    > I did mention that there was workshop support added for maps: "Insurgency also has workshop support and there are already quite a few custom maps released so far." At the time I looked there was no weapon skins yet but thanks for letting me know!

    Oh ok, I must have missed it. Great review btw. I agree with alot of what you said. Im glad to see this site is giving support for a really fun game.
    MgXaK47
  • 3y
    pojoman avatar
    pojoman Offline
    Member Joined 5y
    659 points Ranked 6749th
    > **Posted by Omnicron**

    > The author forgot to mention that a new update just came out that allows steamworks. The workshop allows not only custom maps (MP & CoOp) but custom skins, sounds, ext. Look for alot of new skins from players.
    >
    > I should also mention my mod that I will be updating soon. Its called Tact-Ops. Client side total conversion mod with new player skins, weapons, and menu UI. Also new weapon and game sounds. You can read more about it on the Insurgency Forum here:
    >
    > Tact-Ops Mod
    >
    > Tact-Ops ModDB Page

    I did mention that there was workshop support added for maps: "Insurgency also has workshop support and there are already quite a few custom maps released so far." At the time I looked there was no weapon skins yet but thanks for letting me know!
  • 3y
    Strelok avatar
    Strelok avatar Offline
    586 Studios Flag Affiliation: 586 Studios
    Moderator Joined 9y
    86,298 points Ranked 41st
    42 medals 1 legendary 11 rare
    • Reached 100 subscribers Medal icon
    • 2nd Place - Summertime Skinning Contest Medal icon
    • 3rd Place - GameBanana Around the Globe Contest Medal icon
    • Reached 75,000 Points Medal icon
    • 50 posts awarded Exemplary Feedback Medal icon
    • 6 years a member Medal icon
    Strelok avatar
    Strelok
    586 Studios Flag
    586 Studios
    > **Posted by Kosai106**

    > > **Posted by Strelok**
    >
    > > idk if it can be toggled, but I hate friendly fire in this game so much, specially when respawn takes so long, you could get killed by oblivious team mates, or just trolls anywhere, so annoying.
    >
    > It can't be turned off. That's the whole idea behind the game: Realism.

    I know, but sometimes it´s frustrating, still, it´s very good
    Dragons! avatar
    Mantra
    Dragons!
  • 3y
    Omnicron avatar
    Omnicron Offline
    Member Joined 9y
    2,613 points Ranked 1758th
    10 medals 1 rare
    • 6 years a member Medal icon
    • Reached 1,000 Points Medal icon
    • 1 post awarded Exemplary Feedback Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    • 1 year a member Medal icon
    The author forgot to mention that a new update just came out that allows steamworks. The workshop allows not only custom maps (MP & CoOp) but custom skins, sounds, ext. Look for alot of new skins from players.

    I should also mention my mod that I will be updating soon. Its called Tact-Ops. Client side total conversion mod with new player skins, weapons, and menu UI. Also new weapon and game sounds. You can read more about it on the Insurgency Forum here:

    Tact-Ops Mod

    Tact-Ops ModDB Page
    MgXaK47
  • 3y
    LazzR avatar
    LazzR Offline
    Gamers Inc. Flag Affiliation: Gamers Inc.
    Member Joined 5y
    315 points Ranked 12441st
    8 medals 1 rare
    • Returned 1000 times Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    • 1 year a member Medal icon
    • 2 years a member Medal icon
    • Returned 100 times Medal icon
    LazzR Gamers Inc. Flag
    Gamers Inc.
    @Kosai106 have you ever played TC's GRFT? You should've known that the textures, gameplay, effects and many solutions are executed better there than in Insurgency 2. It's not an astonishing game, at least for me. I've played both: GRFT and Insurgency 2, that's why I compare these. You've also to admit that Ghost Recon Future Soldier is older (almost 2 years) than Insurgency 2.

    And by the way, the gunsmith mode is also taken from Ubisoft productions. It was invented in 2001 as a prototype mode for R6 series. But it was used in 2012 for the first time in GRFS.
    • Disagree x 1
    Designer avatar
    Mantra
    Designer
  • 3y
    Kosai106 avatar
    Kosai106 avatar Offline
    Avenger Corp.™ Flag Affiliation: Avenger Corp.™
    Member Joined 10y
    Kosai106 avatar
    Kosai106
    Avenger Corp.™ Flag
    Avenger Corp.™
    > **Posted by Strelok**

    > idk if it can be toggled, but I hate friendly fire in this game so much, specially when respawn takes so long, you could get killed by oblivious team mates, or just trolls anywhere, so annoying.

    It can't be turned off. That's the whole idea behind the game: Realism.
    Former super moderator avatar
    Mantra
    Former super moderator
  • 1
  • 2

Share

Shareable Image:
Share banner
HTML embed code:
BB embed code:
Markdown embed code:

More embeddable images

Bookmark and Share

Score

Graphics
6.5
Sound
9
Gameplay
9.5
Value
8
Overall
8.3

Pros & Cons

Pros
  • Intense realistic multiplayer
  • Excellent weapon models and animations
  • Incredible sound design
  • Fun and balanced asymmetrical gameplay
  • Wide variety of maps and modes
  • Workshop support
Cons
  • High learning curve
  • Visuals are somewhat outdated
  • Matchmaking puts you in servers not in your region
  • CO-OP could use some work

Reviewer

pojoman avatar
pojoman Offline
Member Joined 5y
659 points Ranked 6749th

pojoman
Send a Private Message to the submitter

Attributes

Miscellaneous
insurgency
insurgency
modern infantry c

Stats

Posts
19
Views
5,616
Date Added
3y
Date Modified
1y
bcp.crwdcntrl.net tracking pixel