Reviews

    • Controls are fairly simple and easy to learn.
    • Interesting environments that fit the theme of the game.
    • Runs fairly decent on low-end systems.
    • Music and general ambiance of the game fit well for the game's theme.
    • Simple-yet-unique gameplay elements provide the player with interesting puzzles and ways of traversing through the game.
    • Generally fun for a puzzle-based platformer.
    • Controls can sometimes work against the player, leading to their death and causing the player to restart from the beginning of the level.
    • No "checkpoint" system for any progress made in a level to avoid restarting from the very beginning of a puzzle.
    • Excessive use of the bloom effect might cause problems for some players.
    • Graphics quality relies too much on masking certain flaws, which causes performance issues on some systems.
    • Voice acting seems a bit lazy, and tends to cut off before jumping to the next line immediately after.
    • AI seems a bit TOO smart at times, which can be a nuisance at times.

    Awakened within her own dreams, a little girl must find a way to escape from a dream world filled with nightmares, guided by a mysterious voice and using a camera the entire way.

    • Retains the traditional Counter Strike simplicity.
    • Communication and radar has been improved.
    • Limited spamming makes things tougher.
    • The ranking system helps the players connect to their level of games, easing the way for newbies.
    • Weapons and maps are balanced unlike its predecessors.
    • Buy menu is best suited for consoles and mouse.
    • HUD is drastically improved.
    • Graphics could’ve been improved.
    • The ranking system is not the best one to judge an individual’s skills.
    • Valve should’ve retained old keyboard combinations in the buy menu.

    A blast from the past

    • Intense realistic multiplayer
    • Excellent weapon models and animations
    • Incredible sound design
    • Fun and balanced asymmetrical gameplay
    • Wide variety of maps and modes
    • Workshop support
    • High learning curve
    • Visuals are somewhat outdated
    • Matchmaking puts you in servers not in your region
    • CO-OP could use some work

    Not just a new coat of paint

    • Takes you back to the past of Multiplayer FPS
    • Excellent variety of weapons and classes
    • Immersive, despite it's focus on Multiplayer
    • Outstanding gunplay
    • Sounds can many a times be off
    • The variety of classes doesn't stretch into the maps
    • The menus are glitchy, sometimes making you pick the wrong class or server
    • A strange learning curve may ruin the experience for newbies

    Conquer the Battlefront. One shot at a time.

    • Pilots and Titans complement each other.
    • Everything is perfectly balanced.
    • Newbie-friendly (disregarding match making).
    • Really exciting, fun, innovative and addicting gameplay.
    • Custom Pilots and Titans gives player creation choices.
    • Pilots’ mobility is more fluid and amazing than any other FPS.
    • Campaign is a series of badly written multiplayer matches.
    • Match making algorithm is fast but mostly creates imbalanced teams.
    • No innovation in game modes.
    • Huge size of 50GB (49.99 to be precise).

    The future holds a lot of action

    • Very unique and thought-provoking storyline.
    • Very artsy, detailed and beautiful representation of 8-bit games.
    • Randomization makes the game hard to predict.
    • No restart from checkpoints. You restart from the beginning.
    • Very soothing background scores.
    • Very confusing at first
    • Very bad gameplay and controls
    • Bad movement and attacking mechanism

    Failure offers the best sense of tranquility.

    • Not very demanding, which is ideal for low-end systems.
    • Makes use of assets from Deus Ex: Human Revolution, which help to provide a somewhat more visually appealing experience for the game.
    • The re-vamped inventory system removes the need to play "inventory Tetris" when selecting your equipment.
    • No limits on how much of a certain item you are allowed to carry.
    • The story is lacking and can be very confusing at times, which makes it a bit difficult to follow.
    • Conversations with NPCs, regardless of whether they are important or not, are boring.
    • A severe lack of shaders makes the game look less appealing than it could have been.
    • NPC character models look like models from of an older game and lack variety.
    • Weapon models have noticeable quality issues that could have easily been addressed.
    • Weapon variety is pretty limited, even with the re-skinned versions.
    • Sound quality isn't the best, ranging from really poor quality to generic audio quality.
    • Voice acting is terrible, with little to no emotion present during a majority of the conversations.
    • Audio doesn't synchronize correctly, leading to awkward "puppet chatter" moments and some weapons having no sound at random times.
    • The AI is buggy, which leads to constant moments where combat is unbalanced and stealth is practically pointless.
    • The control scheme for both keyboard/mouse and controller players is buggy and unpolished, with absolutely no way to re-map the controls to your liking.
    • Certain functions in the game are buggy and/or broken at many points during the game.
    • Overall gameplay was just atrocious.

    Does the PC port of Deus Ex: The Fall rise up to the occasion, or does it fall short in comparison to the rest of the series? Read on to find out!

    • Excellent stealth mechanics
    • Good voice acting for the main storyline
    • Excellent world building and athmosphere
    • The game succeeds at making you feel like a proper thief
    • It has undeniable potential.
    • The story is bland, and very predictable
    • There are AI and sound bugs that can break the immersion completely
    • The game does not offer too much challenge, as it never pushes you from your comfort zone
    • The gameplay is not for everyone, and you may even find it monotonous

    There's money to be made in the shadows

    • Uniquely interactive style of storytelling.
    • Well written and strong characters.
    • Beautiful representation of mid 1920s.
    • Jazz background score compliments the dark setup.
    • Very short storyline.
    • Disappointing ending, to say the least.
    • Unrealistic and unreliable physics.
    • Camera is not properly locked.
    • The puzzles won’t make you scratch your head.
    • Few new elements are added throughout the game.
    • Requirement of light orbs to power mechanisms is annoying.

    A game of shadows with the utmost beauty

    • Big amount of customization, both in weaponry and characters
    • Unique art direction separates it from other games in its genre
    • Modified classic game modes like Capture the Hammer and Extraction make for an outstanding multiplayer experience
    • It's hard to make a gun that really stands out from the rest, making you rely too much on specific strategies for each weapon type
    • Replayability is not very high at the moment due to a lack of maps and the issues with guns, though there ARE plans for adding more content according to the developer
    • The humor, sadly, isn't for everyone.

    Check your mags and buckle up. This is a wild one.

    • Fast responsive combat
    • Great soundtrack
    • Local Multiplayer
    • Lack of maps
    • Lack of opponents online
    • Visuals can interfere with gameplay
    • Price

    A fast and deadly tug of war

    • Great Story
    • Fantastic Soundtrack and game audio
    • More open environments
    • Creepy high resolution paintings
    • Dumbed down gameplay mechanics
    • Some textures could use work
    • Somewhat short
    • Relies on notes and journals to convey a lot of the story

    Does the newest instalment of Amnesia deliver the same sense of terror as its predecessor?

    • Great ambient sounds.
    • Decent controls.
    • Art style allows characters to show more emotion.
    • Choices made in the previous game can effect your gameplay in this game.
    • More episodes to come.
    • Visuals don't really look any different from the previous game.
    • A lot of content is re-used from the previous game.
    • Minor bugs.
    • Input for certain actions can be buggy at times.
    • Episodes are rather short.
    • The game feels more like an expansion to the previous than an entirely new game.

    The sequel to Telltale Games's The Walking Dead, the game now follows Clementine. Will she survive, or will she parish in a world where survival means running faster than the guy next to you?

    • Great environmental sounds
    • Decent gameplay
    • Great to play with friends or by yourself
    • Promotes teamwork
    • Several campaigns to play through
    • Difficulty is a bit more balanced than the previous game
    • More weapons and throw-able items to work with this time around
    • Melee weapons introduced
    • Custom levels supported
    • Character and weapon customization supported
    • Original campaigns from the first game are playable
    • Quick access to mods via the Steam Workshop
    • AI still manages to be buggy at times, albeit less-so than the previous game
    • The game can be a bit too easy from time to time because of how much more frequent the weapons seem to appear
    • Campaigns are still rather short
    • The ambience seems a bit off with the Southern-style musical score, slightly taking away from the atmosphere of the situation

    The succesor to Left 4 Dead, how will Valve's second take on the popular zombie apocalypse scenario fair against the previous? Let's find out!

    • A great blend of older and newer SC gameplay.
    • 2v2 classic version similar to original Spies vs Mercs
    • Excellent graphics
    • Challenging gameplay
    • Suit Customization
    • Short Campaign
    • Strange framerate drops especially in VS multiplayer.
    • The new Spies vs Mercs multiplayer is not as good as the original
    • Bland multiplayer map design compared to the older titles.

    Does Blacklist return Sam to his former glory of sneaking around in the dark or is Splinter Cell doomed to become another generic third person shooter?

    • Great environmental sounds
    • Decent gameplay
    • Great to play with friends or by yourself
    • Promotes teamwork
    • Several campaigns to play through
    • Custom levels supported
    • AI can be buggy at times
    • Weapons and equipment are sometimes missing when it's needed the most
    • The game can be a bit too difficult at times for some players
    • Campaigns are rather short
    • Custom skins aren't supported without editing core files for the game, which breaks the custom skins with every update to the game

    In a zombie apocalypse, you have to work together to survive. This is Valve's first take on the popular scenario.

    • It could maybe be worse?
    • Bad audio
    • Horrible zombie path-finding AI
    • Empty buildings
    • No tutorial or introduction
    • Ugly animations
    • Endless money-begging
    • Pointless skill system
    • Lack of class choices
    • Boring Gameplay

    A rebranding of the infamous WarZ, Infestation: Survivor Stories fails, once again, to capture the spirit of the zombie survival genre.

    • Cutscenes
    • Very challenging
    • Generally fun combat
    • Cheesy dialogue
    • Graphical bugs
    • Rigid
    • Unpolished
    • Repetitive
    • Cheesy dialogue

    Mars: War Logs isn't exactly one for the logs (albeit, still worth a gander).

    • Solid Multiplayer FPS Gameplay
    • Free-to-Play
    • Spawn Camping
    • Medium Grade Graphics
    • Some odd bugs
    • Call of Duty is just better

    If imitation is the best form of flattery, then it's a surprise that Call of Duty doesn't possess a permanent rosey blush.

    • STUNNING visual design
    • Enjoyable gameplay
    • Elizabeth is a great character
    • Interesting and deep story
    • Well constructed and lively feeling world
    • Good length
    • Flawed execution and storytelling
    • Annoying revive system
    • Too easy even on the hardest difficulty

    Is the next Bioshock game "SHOCKINGLY" good, or does it have its head in the clouds?