But do you know how to do so as in Macko Reactor? So that when humans win by escaping it changes automatically into the next level?
| Points | Reason | Date |
|---|---|---|
| +4 | Welcome back Enviolinador! (Returned after 24 hours @ AAL4) | 7 days ago |
| +1 | Post submitted @ EFL1 | 8 days ago |
| +4 | Welcome back Enviolinador! (Returned after 24 hours @ AAL4) | 8 days ago |
| +4 | Welcome back Enviolinador! (Returned after 24 hours @ AAL4) | 12 days ago |
| +4 | Welcome back Enviolinador! (Returned after 24 hours @ AAL4) | 15 days ago |
| +4 | Welcome back Enviolinador! (Returned after 24 hours @ AAL4) | 16 days ago |
| +4 | Welcome back Enviolinador! (Returned after 24 hours @ AAL4) | 19 days ago |
| +4 | Welcome back Enviolinador! (Returned after 24 hours @ AAL4) | 24 days ago |
But do you know how to do so as in Macko Reactor? So that when humans win by escaping it changes automatically into the next level?
Can you tell me how do you do Levels on zombie escape maps?
If you could lend me a vmf it would be great! I will add you as a contributor if you help me!
You can contact me at eugenio.motanum91@gmail.com
I wont be "fixing" the contrasts on Sketchy Set V2 to match the original for 2 reasons
1. The set is supposed to look like sketched pencil lines on graph paper, and it does. The original set looks grittier, overexposed, and more like ink, which is not what I want.
2. It is not necessary for it to match the original set, as the original set was redrawn and put into V2 anyways. They have the same textures as each other with only minor differences.