Black Mesa Icon BM Map

dm_lost_base_bm (Quake/Unreal style)

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Updates

RC3 - Map Release (Feb 2017 - Final)
  • Fixed the respawning sprites from overlapping over some ammo boxes.
  • Fixed the steam effect not respawning for two batteries items.
  • Fixed a very minor graphical bug on the Automatic Ground Shield.
  • Fixed a very minor graphical bug for a sprite that was glowing through world geometry.
  • Added a feature that spawns the faster player on respawn/death
  • Added respawning text sprite for powerups. (slow flashing effect)
  • Added deploy sound for turrets on map load.
  • Added new mini jump ramp that sends the player to the Gluon weapon. (basevelocity 50 -90 275)
  • Added faster player fall for the underground teleport. (basevelocity 0 0 -600)
  • Added a large blood decal on the floor.
  • Added Crouch temporary disabled text to speed jump ramp feature.
  • Added hexagon shield effect to the Crossbow Tower glass window.
  • Added a new Jump Pad above a lift.
  • Added Welcome voice sound that plays over the sci-fi theme music with text scan effect.
  • Added Nodraw to a few areas the player can't see.
  • Added Pancake quake sound effect with question mark sprite texture to hint where to trigger it.
  • Added Holy shit quake sound effect (Use all jump pads to trigger)
  • Added a light model next to the crossbow tower ladder.
  • Changed the lighting colour for a spraking light strip model.
  • Changed the Rotate player teleport destination for the Healing Station tower.
  • Changed 3 lights that were prop_dynamic to prop_static.
  • Changed func_tow_mp ammo count from 128 to 64 and added sprite text and sounds when there is no ammo left.
  • Player will auto jump from Healing Station after teleported. (basevelocity 0 -90 270)
  • Adjustments to the jump pad that changes the player facing rotation using a teleport.
  • Adjustments to the Automatic Ground Shield green and red sprite lights.
  • Adjustments to some textures that looked solid black because of the lighting (e.g. under lifts etc).
  • Adjustments to texture colour on the side of the lifts.
  • Adjustments to green metal trim texture around the platforms (Now more High Res)
  • Removed block light tool textures from 4 doorways. (Improved door lighting)
  • Recompiled stock model called transformer_single.mdl and improved the texture detail for it.
  • Map File size is about 1MB smaller (I removed some packed textures that were not used)
  • Converted 4 brushes to models using propper pluggin.
Possibly the final map version.
Side Note: I was nice enough to pack the Source VMF into the map to for learning :P
gtamike_TSGK avatar
gtamike_TSGK avatar Mapping
Member Joined 10y
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gtamike_TSGK avatar
gtamike_TSGK
3mo
RC2 - Map Release (Jan 2017)
  • Fixed a texture that shouldn't have Nodraw on it.
  • The Keypad will now only need the right code one time only per match. (The door will stay open)
  • Highly improved the speed ramp script.
  • Added a trail sprite effect to the speed ramp (enables when the player uses the ramp).
  • The first aid wall Health station will charge the player to 125hp max even if the player has 100hp.
  • Added a Earth holo model that I modified.
  • Added some glowing sprites to health and suit chargers.
  • Removed the glowing GTA sign and replace it something else more fitting. (Map file size smaller to)
  • Added a special secret animated sprite outside the base arena.
  • Power-ups now have sprite text above them.
  • Plus other minor improvements and bug fixes
gtamike_TSGK avatar
gtamike_TSGK avatar Mapping
Member Joined 10y
1,914 points Ranked 2419th
15 medals 3 rare
  • 6 years a member Medal icon
  • Returned 1000 times Medal icon
  • Submitted 20 Maps Medal icon
  • Reached 1,000 Points Medal icon
  • Reached 2,500 Points Medal icon
  • One month a member Medal icon
gtamike_TSGK avatar
gtamike_TSGK
4mo

dm_lost_base_bm_rc3

Hey, I've been a Source Engine Mapper for over 10 years now and I think I've made something special. :) This is my sci-fi map inspired by the classic Quake and Unreal Games. I've been working on this map for about 6 months now on and off, I hope you enjoy it as much as I had fun making it. ;)

Feel free to host on your public deathmatch servers.

Features 

Jump Pads, Speed Ramp, Speed Ladders, Trap Room, Healing Station, Automatic Ground Shield, hologram rotating weapons and ammo, Blue Light Bridge, Double Jump Lifts, Working Turrets.

Power Ups

Invisible
Invulnerable
Low Grav
Speed (With Sprite Trail)
Drone (A drone will attach to the player and slowly heal plus shield)
125HP Health Booser
Large Suit Armour 
Small Health Vials

Map Gameplay Videos











Note: If your running a Linux server 
Put this Command in the Server.cfg (Without "")
"global_set enable_assassin 1"
Video: https://www.youtube.com/watch?v=v5Rf6aXNJY4
Enjoy the Assassin Player Model =)

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Posts

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Credits

Key Authors
gtamike_TSGK avatar
gtamike_TSGK avatar Offline
Member Joined 10y
1,914 points Ranked 2419th
15 medals 3 rare
  • 6 years a member Medal icon
  • Returned 1000 times Medal icon
  • Submitted 20 Maps Medal icon
  • Reached 1,000 Points Medal icon
  • Reached 2,500 Points Medal icon
  • One month a member Medal icon
Mapper, Designer, Model Editor
Special Thanks
ắ√øḯd★ℙαўℙαlツ
Feedback and many map tests (private and public)
Contributors
Marcus Unlimited
(Welcome Sound Voice) https://www.youtube.com/user/marcusunlimited
Ashish Yadav (behance.net)
Letting me use his Animated Sprites (non commercial use)
Southerngent (officialpsds.com)
Skull Vector Texture used for the Trap (non commercial use)
Mr Unusual (officialpsds.com)
Skull Emblem Texture used for the Trap Button (non commercial use)
Epic Games and id Software
Unreal/Quake Sounds for map PowerUps and Features (non commercial use)
A-06 avatar
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Member Joined 3y
223 points Ranked 15855th
12 medals 3 rare
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Glow Health Vial Model and Texture Skin
DioJoestar
DioJoestar Offline
Member Joined 7y
7,869 points Ranked 546th
22 medals 6 rare
  • Submitted 5 Tools Medal icon
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  • Reached 50 subscribers Medal icon
Hexagonal Texture
DioJoestar
DioJoestar Offline
Member Joined 7y
7,869 points Ranked 546th
22 medals 6 rare
  • Submitted 5 Tools Medal icon
  • GameBanana’s Christmas Giveaway 2015 Day Two Winner! Medal icon
  • 8-14 Entries! GameBanana’s Christmas Giveaway 2015 Medal icon
  • 6 years a member Medal icon
  • Returned 1000 times Medal icon
  • Reached 50 subscribers Medal icon
Keep Out Hologram Texture
Devieus avatar
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Moderator Joined 7y
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62 medals 4 legendary 9 rare
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  • 15+ Entries! GameBanana’s Christmas Giveaway 2016 Medal icon
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Sci-Fi Door feature (Air Vent Area)
MiguelPSO
MiguelPSO Offline
Member Joined 7y
KeyPad Textures
RobinTM
RobinTM Offline
Member Joined 11y
14,487 points Ranked 294th
Parts of KeyPad prefab script used

Submitter

gtamike_TSGK avatar
gtamike_TSGK avatar Mapping
Member Joined 10y
1,914 points Ranked 2419th
15 medals 3 rare
  • 6 years a member Medal icon
  • Returned 1000 times Medal icon
  • Submitted 20 Maps Medal icon
  • Reached 1,000 Points Medal icon
  • Reached 2,500 Points Medal icon
  • One month a member Medal icon

gtamike_TSGK avatar
gtamike_TSGK

Creator
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Category

Details

Version
Final

Stats

Posts
12
Views
3,955
Downloads
422
Date Added
12mo
Date Modified
3mo
Date Updated
3mo

Featurings

  • Today's Pick Jun 1 2016

Rating

10/10 by 6 raters

DevNotes

For the Linux Servers ONLY!

Put this Command in the Server.cfg (Without "")

"global_set enable_assassin 1" 

Note: sv_cheats 1 is NOT NEEDED for this command to work if put in the Server.cfg file.

Video: https://www.youtube.com/watch?v=v5Rf6aXNJY4

Enjoy the Assassin Player Model =)

License

YOU ARE FREE TO DISTRIBUTE THIS MAP FOR DOWNLOAD.

YOU CAN ADD THIS MAP TO YOUR SERVER AND ALSO A REDIRECT FOR FASTER DOWNLOAD TO CLIENT. (E.G. HOST THE MAP IN FAST DOWNLOAD .BZ2 FORMAT FOR PEOPLE TO DOWNLOAD)

YOU AGREE TO NOT MODIFY THE MAP WITHOUT ASKING AND RECEIVING CONSENT FIRST.