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aim_map

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aim_map

The CS:GO version of the famous aim_map

Here is a portage of the aim_map on CS:GO. I tried to redesign it according to the CS:GO theme of dust maps. Moreover, the gameplay is very close to the CS:S map with the same bullet penetration and crates positions.

Comments

  • eliasr avatar
    eliasr Offline
    Member Joined 4 years ago
    Report post
    3 years ago:
    Since it is a classic map, consider keeping the same classic structure.

    Ex, you have a door section on the cs team's top, but not on terrorist's top. This door section is actually a obstacle and should either be removed or added to the terrorist's side.

    I'm unsure if this was on purpose or hammer's fault, but the earth near the staircase to the top section is not completely flat.

    Fix those two things and I will rate it 10 / 10
    Bananite
  • FREIHH avatar
    FREIHH Offline
    Member Joined 4 years ago
    Report post
    4 years ago:
    Posted by kondor7

    Ok, I wasn't sure since it's only aim map I tested in 1vs1. Just to mention it. I can't find anything about it on steam forums (searched quickly) so we may have to report this yeah.

    I just reported it on Steam forums, hope we'll get a fix soon. You could change your rating since it's not really relevant.

    Edit : fixed by Valve, spawns are now random.

    10/10

    • Thanks x 1
    Bananite
  • kondor7 avatar
    kondor7 Offline
    Member Joined 8 years ago
    1,018 points Ranked 4080th
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    Report post
    4 years ago:
    Posted by leplubodeslapin

    Posted by kondor7

    Nice portage.

    Yet, spawn points are basicly the same each round. At least in 1vs1, only 2 spawns, 1 main (80%) and a secondary (20%).

    There is 36 spawns, but the game doesn't change the used spawn at each round :/ (at least, not in 1V1). This is not a map problem, I guess we should try to ask Valve to correct this problem (it will be on all aim_ maps, in 1V1).

    Ok, I wasn't sure since it's only aim map I tested in 1vs1. Just to mention it. I can't find anything about it on steam forums (searched quickly) so we may have to report this yeah.

    10/10

    The Clockwork Orange avatar
    Mantra
    The Clockwork Orange
  • leplubodeslapin avatar
    Member Joined 7 years ago
    1,250 points Ranked 3371st
    Report post
    4 years ago:
    Posted by kondor7

    Nice portage.

    Yet, spawn points are basicly the same each round. At least in 1vs1, only 2 spawns, 1 main (80%) and a secondary (20%).

    There is 36 spawns, but the game doesn't change the used spawn at each round :/ (at least, not in 1V1). This is not a map problem, I guess we should try to ask Valve to correct this problem (it will be on all aim_ maps, in 1V1).
    Bananite
  • kondor7 avatar
    kondor7 Offline
    Member Joined 8 years ago
    1,018 points Ranked 4080th
    7 medals 0 legendary, 1 rare
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    Report post
    4 years ago:
    Nice portage.

    Yet, spawn points are basicly the same each round. At least in 1vs1, only 2 spawns, 1 main (80%) and a secondary (20%).

    10/10

    The Clockwork Orange avatar
    Mantra
    The Clockwork Orange
  • mathieucore3 avatar
    Member Joined 4 years ago
    403 points Ranked 8960th
    Report post
    4 years ago:
    looks nice

    10/10

    CSGO SWAT

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Credits

Key Authors
leplubodeslapin
Mapper
Special Thanks
FREIHH
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Submitter

leplubodeslapin avatar
Member Joined 7 years ago
1,250 points Ranked 3371st

leplubodeslapin
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Game

Category

Details

Development State
Final/Stable
Maximum Players
36

Stats

Posts
6
Views
165,478
Downloads
84,061
Date Added
4 years ago
Aug 24 2012 @ 1:44am UTC

Rating

9.8 Expert+
Votes
12

Ratings Breakdown

CriterionAvg.VotesRange
Overall 9.8 12 8 to 10
Balance 10 1 -
Fun 10 1 -
Gameplay 10 1 -
Looks 10 1 -

License

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