dod_trenches_arcade_final

Credits

Submitter
  • P3: Peasant
    Points: 7,872
  • E1: Helper
    EF: 2
  • C1: Member
  • A5: Veteran
    Account Age: 5 years
Vilham (Creator/Co-creator)
Studio
Half Life Storm
Key Authors
Vilham
Contributors
pedroleum
models
happyernst
models
Surgeon
models

Rating

9.63/10
Based off 1 rating(s)

Additional Info

Development State
Final/Stable
Version
1.6
Maximum Players
32

Stats

Post Count
1
ViewCount
10,513
Downloads
1,072
Date Added
3 years ago
Date Modified
8 months ago

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A fast paced battlefield consisting of trenches and bunkers.

After around 12 months on/off development of this map I have reached a point where all major bug and gameplay fixes that can be made have, over the iterations of this map it has increased in visual and audio detail as well as benefited from improved optimization and therefore frame rates.

I would like to thank the follow:

DIR community, they gave me a server to be able to test my maps on and found a lot of the bugs in the map as well as providing gameplay suggestions. Cpt Ukulele, Lost & Splatt for beta testing an earlier version and providing screen shots and constructive criticism. All the sites and servers that have hosted my map. Surgeon, pedroleum & happyernst for custom models used in the map.

Change Log V1.1

Removed ammo depot Moved spawns to flat area outside flag one Closed off old spawns and removed detailing Increased flag capture time Added extra person to cap first flags Added physical protection to spawns Opened up original tunnel

v1.2

Fixed sandbag bug spawn protection added to spawns rotated tree so it doesnt stick through wall raised ladders in first removed grass from edges of disps made all clip player clip

v1.3

added more decals altered lighting altered skybox removed some custom models added more area portals across entire map huge modification of skybox to reduce map area closed off disps with nodraw Fixed occluders set draw distances func_detailed more areas added more hints

v1.4

fixed lighting compiled with advanced compile

v1.5

removed more custom models improved spawn protection fixed several bugs improved optimization - hints/areaportals added more detailing added sound

FINAL

fixed several remaining bugs

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Comments

    • P2: Drudge
      Points: 1,308
    • C1: Member
    • A5: Veteran
      Account Age: 4 years

    Balance: Perfectly balanced... But it's not a performance cause it's almost a mirror map... Design: Good job, really well designed. Gameplay: Small map, really funny to play. Looks: Really good looking map. Maybe you could work on the lightnings.

    Bananed