Ads keep us online. Without them, we wouldn't exist. We don't have
paywalls or sell mods - we never will. But every month we have large bills
and running ads is our only way to cover them. Please consider unblocking us. Thank you from GameBanana <3
Half-Life: Opposing Force Reanimation Pack HD
- A Work In Progress for Half-Life: Opposing Force
Yo! Finally, a year has passed out, and another pack has arrived! :3
I think this will be much easier than other packs, cuz I'm gonna just rig my animations from LD pack to HD models, so there's will be no something unique. At least, M16 and Beretta animations will be remade.
By the way? could you make it so that the bullets in the magazine during the reload and gun firing sequence be HD Pack bullets? If your wondering why I'm asking this, I made a request for there to be a HD Pack kind of 9mmclip to have HD Pack bullets, to be consistent, It's understood if you don't wanna do this [not asking for the request to be done, I mean for the reload and firing sequences.] anyways let me know what you think of the idea!
Cool rigging work!for those who miss Valve's HD models :) I really like the grenade launcher reload, for campaign/adventures is cool and it doesn't alter GL cooldown. Q: Can you fix the shotgun shells ejecting before the gun is cocked?? Good luck and thanks for sharing!
Given how little attention Opposing Force gets, this is wonderful.
Though I might make a suggestion from an error in your previous pack. Adrian never repositions M40's bolt after he cycles through them. It stays back there until the animation's complete, from which it automatically returns (Or should I say, jump) to the resting position as it goes into the idle animation.