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AKSU Spetsnaz for M4A1 on unique animations

A Work In Progress for Counter-Strike 1.6

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Completed

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Reborn 22d
  • - Animation ported and integrated
  • - Altered all the sequences to avoid bugs
  • - Total textures' overhaul: made them darker and sharper, orange wooden grip was made deep grey, added green transparent camo on reciever and so on
  • - Fixed hands
  • - Shooting sounds ported
  • - Added PBS silencer and Aimpoint sight
UV-chopped 22d
Decided to use AKMS one more time, but now - on those newly ported super rare animations that i haven't seen anywhere else. With special AKMS design from WarGonzo youtube channel.

It would be a fast work, as everything has already been chopped/ported. Only animations require altering, but it's not a trouble for me with my current level of blender knowledge.


Replaced AKMS with new AKSU - exclusive Hired OPS weapon, that wasn't used in Contract Wars. Decided, that you got used to see some new toys from me, no need to use one model hundreds of times =)

I would refresh screenshots after I chop it. 
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  • Romeo (L) avatar
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    The only troublesome place I can't fix - is stock during draw animation. 

    This AKSU doesn't have faces at the back of the reciever if I separate stock from it, so I decided to attach the back of it to the main body bone. It doesn't look superb when drawing, however no hole in the wall may be noticed this way. And the big hole I must admit.
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Romeo (L) avatar
Romeo (L) username pic Joined 8y ago
On a Nightrain
Outlaws Flag Affiliation: Outlaws
15,305 points Ranked 362nd
40 medals 8 legendary 9 rare
  • 30 submissions featured Medal icon
  • 2017 Top Contributor Medal icon
  • Submitted 100 Skins Medal icon
  • Submitted 100 WiPs Medal icon
  • Returned 5000 times Medal icon
  • Received thanks 500 times Medal icon
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Outlaws

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Blender

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