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HellStrike AUG A3

A Work In Progress for Counter-Strike 1.6

Progress Report

Completed

Updates

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3rd base reached =) 23d
  • - 3rd animation ported, fixed and altered for AUG
  • - Made 2 versions of it, since it has 2 reload and 2 draw animations
  • - Heavy tactical design with Aimpoint, Osprey suppressor and Zenith twin complex showcased
  • - Sound synch on all 3 animations
2 base taken =) 24d

Let's get rocked!

Weapon of a true hero =)

My re-made AUG with:

- New textures: pale-green instead of pale-beige, black mag and parts instead of desert yellow;
- Fixed missing faces in few places;
- Deleted racer's mag addition;
- Fixed all the smoothing mistakes;
- Additionally sharpenned new textures;
- Added special doubled vertgrip, instead of usual small one;
- First of 3 animations integrated and altered for AUG;

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  • Romeo (L) avatar
    Romeo (L) username pic Joined 7y ago
    Bottoms up!
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    Romeo (L)
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    access_time 24d edit 24d
    I want to make 3rd version unusual... 

    I want to take uber-awesome LYNX's groza anims for it. Yes I'd have to add a bolt near AUG's butt for a hand to pull it. 

    It wouldn't look realistic, but after my altering everything would move naturally. That bolt would be textured into AUG's colors, so it would look good.
    Nightrain, never to return! avatar
    Mantra
    Nightrain, never to return!
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  • etsuuu avatar
    etsuuu Joined 4y ago
    CS1.6 Manager
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    etsuuu The Demons 6 Flag
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    access_time 24d edit 24d
    Uhm, why is there rail system near shell eject.. Will that have any purpose?

    Animations in red screens looks like Hypers. 80% sure
    Supreme Senpai
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***  PURE  ROCK'N'ROLL,  BABY  *** - Romeo (L)

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Romeo (L) avatar
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Outlaws Flag Affiliation: Outlaws
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  • Submitted 100 WiPs Medal icon
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