HD Models with AI Upscaled Textures

A Work In Progress for Half-Life

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Upscaled and repainted high-resolution textures for the HD Pack.

I'm working on a pack of textures for the Gearbox HD models compiled from the results of a neural-net-based upscaling tool. Plans are to upscale and touch up textures for all models replaced by the pack. This will require virtually repainting each individual texture to address deformation and artifacts from the imperfect upscaling process, so it will be a time-intensive task. The project is not quite started yet as I try to devise a method for batch-recompiling each model to quadruple the "space" for textures.

In the meantime, please enjoy the proof-of-concept. Feel free to share suggestions and feedback below as I make progress.

  • CS PRO avatar
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    wish me luck
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    I'm doing something similar but still not actually into it yet. I've done several CS1.6/CSCZ/HL weapons using waifu2x AI scripts.
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    Bro how much resurses is need to use gigapixel. I have notebook with dual Core Celenor 2,4 hz and 4 gb ram(2 gb used by OS) and Intel HD graphics card?
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    Thedarkcube Joined 10mo ago
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    A nice idea. Do you plan to Make textures as well? Because ESRGAN may be nice but it doesn't have mod support(white textures)so it would be pretty neat if you did it.
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    Great idea!
    Good luck with the project! :)
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    topaz gigapixel ai ?
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