Texture and Model touch ups
Cape textures are next- models and textures are passed onto Nexagonal for rigging. Sorry for the hiatus! Been busy wrapping up my MA, and doing freelance work. I'll be having a break soon and plan to wrap this up.
I got nothing to add here lol heyyy
Retopology is finished; now it is onto UV unwrapping, Baking, and Rigging
Well this part was a bit tough, but everything is under the polycount of the mesh parts I'll be replacing.
Super Mario RPG Tribute