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WIP map: CP Angular

A Work In Progress for Team Fortress 2

Progress Report

In Development - 20% finished

Updates

Alpha 10s2 (cp_angular_a10s2)
  • Addition Added some music when the round starts
A10S3 may come out soon.
Soldier_engie-demo avatar
Soldier_engie-demo username pic Joined 3mo ago
Dead
Soldier_engie-demo avatar
Soldier_engie-demo
Soldier_engie-demo|team Flag
Affiliation
Soldier_engie-demo|team
5d
Alpha 10s (cp_angular_a10s)
  • Improvement Textured the map in a first pass.
This version will be built upon, and is not the final A10S. A10S2 may come out sooner or later.
Soldier_engie-demo avatar
Soldier_engie-demo username pic Joined 3mo ago
Dead
Soldier_engie-demo avatar
Soldier_engie-demo
Soldier_engie-demo|team Flag
Affiliation
Soldier_engie-demo|team
7d

1. Description

This Work In Progress is in very early development state. The end goal is to have created a polished (and maybe competitive) Control Points map with gameplay similar to Soldier_engie-demo's ato_mission with an upgraded and more official-looking visual style similar to that of tc_hydro.

2. Developer Notice

In order to properly test and build upon later versions of the map, VIDE is required to decompile assets used in the map file, and also to compile these same assets into new map files. Note the following:
  • VIDE does not automatically package non-referential items such as the obj_icons. These will need to be added manually.
  • To add an item manually, click Cancel when VIDE tries to suggest a default location for the file, and remove all text up to and including "tf".

3. Development Log

  • Alpha 10s2 - Soldier_engie-demo
  • Alpha 10s - Soldier_engie-demo
  • Alpha 10d - Docteur Whoa & Jack5 (Playtestable version)
  • Alpha 10 - Jack5
  • Alpha 9d - Docteur Whoa
  • Alpha 9 - Jack5
  • Alpha 8d - Docteur Whoa
  • Alpha 8s - Soldier_engie-demo
  • Alpha 8 - Jack5
  • Alpha 7s - Soldier_engie-demo
  • Alpha 7 - Jack5
  • Alpha 6s - Soldier_engie-demo
  • Alpha 6 - Jack5 (Playtestable version)
  • Alpha 5s - Soldier_engie-demo
  • Alpha 5 - Jack5
  • Alpha 4s - Soldier_engie-demo
  • Alpha 4 - Jack5
  • Alpha 3 - Jack5 & Soldier_engie-demo
  • Alpha 2 - Jack5
  • Alpha 1 - Jack5
Promotional Content

Files

Todos

Finish early art pass and move on to beta map restructuring
Increase width of top-cap rooms to prevent sentries from covering the entire area
Make directions to capture points more clear
Add observer points to other areas of map, team-specific
Change developer railing at bottom-cap to prop railing
Fix poorly moved props and brushes near middle-cap

Posts

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Credits

Key Authors
jack5gamebanana avatar
jack5gamebanana username pic Joined 4y ago
NPMO Manager ARMAD Manager osul Manager SMBX Manager
Offline
2,139 points Ranked 2310th
21 medals 4 rare
  • Became a Game Pioneer Medal icon
  • Submitted 20 Maps Medal icon
  • Achieved Game Manager clearance Medal icon
  • Returned 1000 times Medal icon
  • Became a Studio Leader Medal icon
  • One month a member Medal icon
Executive map developer
DocteurWhoa
Map developer and visual prototyping
Soldier_engie-demo avatar Soldier_engie-demo|team Flag
Affiliation
Soldier_engie-demo|team
Soldier_engie-demo username pic Joined 3mo ago
Offline
Assistant map developer

Submitter

jack5gamebanana avatar
jack5gamebanana username pic Joined 4y ago
NPMO Manager ARMAD Manager osul Manager SMBX Manager
DEAD
2,139 points Ranked 2310th
21 medals 4 rare
  • Became a Game Pioneer Medal icon
  • Submitted 20 Maps Medal icon
  • Achieved Game Manager clearance Medal icon
  • Returned 1000 times Medal icon
  • Became a Studio Leader Medal icon
  • One month a member Medal icon

jack5gamebanana avatar
jack5gamebanana
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Category

Details

Development State
In Development
Completion
20%
Access
Public

Attributes

Software Used
Hammer
Genre
Mapping

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Stats

  • 36 Downloads
  • 1,034 Views
  • 23 Posts
  • 1mo Submitted
  • 5d Modified
  • 5d Updated

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