So now that I'm reasonably comfortable with the hammer editor, I've decided to try my hand at redoing one of my old projects. Hard to believe it's only been a year (and two months, I guess)
One big change is the angle of the road-bend at the center of the map, in the 2016 version I worked along a 1-by-2 on the grid (which comes out to an angle of 26 and a half or something) which was reasonably similar to the original map, on the surface, but it caused a lot of problems within the editor. More than I realized at the time, even. (largely due me thinking I could outsmart the grid by selecting adjacent points and trying to wrangle mesh off-grid-but-still-in-line and shit like such)
So yea anyway I'm working along a basic 45* now which should help not turn it into such a steaming pile of nothing this time.
I'm making pretty rapid progress so I figured I better set up a WIP already. Honestly I prefer to keep things to myself until 's all finished but I suppose I'm hoping to create a bit of traction so it won't fizzle away on release. The original got 800 downloads here and even a bit more than that on steam too, which in hindsight is astounding considering it looks like shit (I mean seriously like damn) so I'd sure hate if I failed to reach that audience this time around.
So yea hey I know noone is sitting at the edge of their seat for this but I thought I should explain anyway why it's still not here despite my assurance I'd finish up and get it on here by saturday
I left it to compile and figured I'd upload it quickly before I had to leave saturday afternoon, it was all good but then I remembered I'd have to pack the custom textures and all that in there
Well I suppose I'm retarded because I couldn't get the damned thing to work so well, that's why. Then I was gonna upload it sunday night but I was looking through the screenshots and I guess a bunch of overlays had become un-applied during some last second changes friday, as well as a small bit of brushwork having been broken by a rogue BOT-LOS-BLOCK
I went and fixed all that but now the damn thing crashes at round start in classic mode. God knows why but hey, it does. Not that I made the map with de_ gameplay in mind but it still seems kind of inexcusable to ship like this so woo yall back on the waiting train until whenever