rc1 almost done 15-12-17
Most of the map has been finalized, save for a few details put on low priority.
New screenshots all from today's compile.
List of things I still hope to get done so I can release tomorrow;
-replace upper-bank texture with proper windowed version ?
-fix envmapped blending materials to not be fully reflective on the second texture ?
-add bomb targets ??
-fix minor player clip misplacements / add missing ones
-add more bot-LOS blocking over vision obstructing foliage ?
-slightly improve several used brick textures
-fill up skybox ?
-replace temporary [fliessband] texture with proper cafe name
Possible future improvements (low priority);
-do a second pass to select more visually cohesive window props
-recompile flag model so I can have it use the proper texture
Had to take some time off this stuff because more urgent matters needed attending.. but I got back on it and I have to say 'm quite satisfied with my progress
added comparison images between my current version and the original as seen in a youtube video (which is what I use as reference)
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