Optimized model CS:GO AK47

A Work In Progress for Counter-Strike 1.6

Progress Report

In Development - 70% finished
Model has 5466 Polys  instead 13069 Polys

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  • Saghen avatar
    Saghen username pic Joined 5y ago
    Doing shit
    Apocalyptic Flag Affiliation: Apocalyptic
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    Saghen avatar
    Saghen
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    1y
    13k being too high poly. The difference between rendering 3 mil and 4 mil in a scene these days is the difference between 70 and 67 fps. It's just not practical to optimize weapon models below 15k poly even for old engines.
    • Agree x 1
    3D Artist or something
  • Kinko avatar
    Kinko Joined 2y ago
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    CS:GO Ports Flag Affiliation: CS:GO Ports
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    1y
    Looks pretty cool! What tools you are using besides decimate?
    ;)
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    Rymd avatar
    Rymd
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    1y
    sorry but if you want to be better you'd do manual optimization, applying the decimate modifier is just lazy
    pew pew avatar
    Mantra
    pew pew
  • schiff. avatar
    schiff. username pic Joined 9y ago
    CS1.6 Manager
    away
    Cell 1 Flag Affiliation: Cell 1
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    schiff. avatar
    schiff.
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    1y
    we tired
    [hentaisquad.]
  • Captiva avatar
    Captiva username pic Joined 2y ago
    CS:S Manager CS1.6 Manager
    Do a Job
    Life Tree Flag Affiliation: Life Tree
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    Captiva avatar
    Captiva
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    1y
    Is it possible to bake the normal from the high poly mesh to your low poly mesh?
    不可能はない avatar
    Mantra
    不可能はない

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Development State
In Development
Completion
70%

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  • 18 Posts
  • 1y Submitted
  • 1y Modified

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