Mario Head

A Work In Progress for Super Smash Bros. for Nintendo 3DS

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Progress Report

In Development - 80% finished

Updates

Finishing
  • Justo need to fix h00 little uv and ready to go
Monti ^.^ avatar
Monti ^.^ Joined 6mo ago
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Monti ^.^
4mo
Update #1
  • h00 *in game* works (thanks Miguel92398)
  • Working con c00 and fix uv
Monti ^.^ avatar
Monti ^.^ Joined 6mo ago
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Monti ^.^
5mo
Hey there today the model is "finished" i just need to fix a problem that i cant fix, if anybody can tell me why the model dissapears at doing effects would be appreciatted, anyways i realeasing what i have, it dont use any bch because is made from the original/normal mario c00 mbn

NOTE: The Mario head voice is made by: Tr1pleDee in the smash wii u comunity

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  • 5moEdited 5mo
    Miguel92398 avatar
    Miguel92398 Joined 12mo ago
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    So I have one question again:
    Did you get this error when using MBN Tool?
    struct.error: byte format requires -128 <= number <= 127

    If so, go to FAQ and follow it cause I ain't gonna discuss this too long here.

    Anyways, I tried to do it and it seems that Floating Mario Head sorta have reach the limit. Got it to work for me on both c0x and h0x.

    Not gonna finish it as this is for testing purposes.
    Bananite
  • 5mo
    Miguel92398 avatar
    Miguel92398 Joined 12mo ago
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    Yo. So uh.
    Did you use Mario's bones for it?
    Did you rigged the head to HeadN?
    Did you make the model rotate to 0 degrees?

    Anyways, for the UV, use Unwrap UVW and make sure you have the edited texture of the model.
    Bananite
  • 5mo
    MarioDox avatar
    MarioDox username pic Joined 3y ago
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    "make the uv imagen"

    IMAGEN-ATION
    • Funny x 1
  • 5mo
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Monti ^.^ Joined 6mo ago
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Details

Development State
In Development
Completion
80%
Access
Public

Attributes

Stats

Posts
15
Views
2,567
Downloads
57
Total Downloads
57
Date Added
5mo
Date Modified
4mo
Date Updated
4mo

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