ACR for M16 - Insurgency

A Work In Progress for GameBanana

Progress Report

In Development - 40% finished

New weapon, new animations...

Replacing the default M16 with Brain collectors ACR, new animations of course. So far I've only created a draw sequence, a long with standard fire and iron sequences so I didn't think a video would be necessary at this point so enjoy the pretty pictures. The mbus sights are toggle-able if using optics, I just replaced the standard backup sights for the m16 with them. Need to edit the peep hole for it, not enough geo to make it look pretty when aiming. Also if Brain doesn't respond to me before this is done, I will make a tan version (I asked him for the PSDs to avoid this). UPDATE 3
Replaced the magazine model with tiggs emag due to a smoothing error I could not fix, I have also touched up the reload animations but will not make another video til' the other animations have been completed. UPDATE 2
Reloads need aloooot of work UPDATE
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  • wbgd3v001 avatar
    wbgd3v001 Joined 8mo ago
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    8mo
    Greetings.
    Please, make the foregrip a bit forward, near the handguard cap or front sight, just like on the picture in this post.
    Just an aesthetic preference...
    Bananite
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  • MistaPrez avatar
    MistaPrez Joined 4y ago
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    2y
    I just stumbled upon this, this looks awesome, are you still working on it?
    Bananite
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  • Mr. Brightside avatar
    Mr. Brightside username pic Joined 11y ago
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    5y
    > **Posted by TheGreatMe** > Do I see smoothing error? There is on the mag, no idea how to fix it without the original model. I did replace it with tiggs e-mag though which I've added to the pics.
    Sir douchebag...
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  • TheGreatMe avatar
    TheGreatMe Joined 10y ago
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    5y
    Do I see smoothing error?
    TGM
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    R E X username pic Joined 8y ago
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    5y
    > **Posted by Mr. Brightside** > > **Posted by Teh Snake** > > > Is it complicated to add custom models into the game ? With default animations. Is it allows to play online ? > > Right now the easiest way is to just make new animations, with the crowbar decompile (which is the best one to use) it's not updated to fully work with Insurgency yet. > > The thing is the game uses delta sequences to blend in the ironsight idles for the different optics and iron sights, crowbar doesn't like them right now so they poop. If you decompile and recompile the ironsight sequences break. > > Better off replacing optics or other attachments that don't use animations. Well, actually, Devieus reminded me that if you use $incudemodel and take the default .mdl and renamed it whatever_animations.mdl and got rid of the other files, you can get it on default animations pretty easily.
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  • quaddamage08 avatar
    quaddamage08 Joined 9y ago
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    5y
    Nicely done ! Can't wait for it .
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    Mantra
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    Teh Snake username pic Joined 12y ago
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    And the pistols - they dont use sights. Replacing pistols should go smoothly ?
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    Mr. Brightside username pic Joined 11y ago
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    > **Posted by Teh Snake** > Is it complicated to add custom models into the game ? With default animations. Is it allows to play online ? Right now the easiest way is to just make new animations, with the crowbar decompile (which is the best one to use) it's not updated to fully work with Insurgency yet. The thing is the game uses delta sequences to blend in the ironsight idles for the different optics and iron sights, crowbar doesn't like them right now so they poop. If you decompile and recompile the ironsight sequences break. Better off replacing optics or other attachments that don't use animations.
    Sir douchebag...
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  • Dogboy avatar
    Dogboy Joined 9y ago
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    5y
    I too would like to ask if this will be usable online. Also, drooling.
    Stalagmite
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    Teh Snake username pic Joined 12y ago
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    Is it complicated to add custom models into the game ? With default animations. Is it allows to play online ?
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