RU556

A Work In Progress for GameBanana

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In Development - 10% finished

Some new FP arms to go with it

So Tigg made some FP arms and I rigged them, decided to try them out on Brokes RU-556 with Bulls textures. Bull is also working on texturing Tiggs arms so hopefully we'll have a nice match here ;) Don't expect miracles here, been pretty busy lately so this has taken 3-4 days.
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  • Mr. Brightside avatar
    Mr. Brightside username pic Joined 11y ago
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    5y
    > **Posted by Mr. John** > > **Posted by Teh Snake** > > > The way you guys animate stuff confuses me - first you animate the gun, and THEN you animate the arms ! Guess thats the right way after all > > There are more ways than that. Personally I divide the animation between the things happening. Avoiding the issue Soldier11 talks about is pretty easy by finding a position and just creating a dummy and linking it to the object you need. Then if you get some issues you just realign the hands or such. It may be more of a pain, but I find working that way to be alright. T3hLag also animates this way, doing magout then magin then other stuff. > > I know Bright, Rock, Se7en (I think) does it gun motion, hand motion and tweaks. For the longest time I just did the gun/motion/tweaks all at the same time, progressing through each frame, it's only recently i've been finding that moving the gun first makes it a tad easier to work with.
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    Mr. John Joined 9y ago
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    5y
    > **Posted by Teh Snake** > The way you guys animate stuff confuses me - first you animate the gun, and THEN you animate the arms ! Guess thats the right way after all There are more ways than that. Personally I divide the animation between the things happening. Avoiding the issue Soldier11 talks about is pretty easy by finding a position and just creating a dummy and linking it to the object you need. Then if you get some issues you just realign the hands or such. It may be more of a pain, but I find working that way to be alright. T3hLag also animates this way, doing magout then magin then other stuff. I know Bright, Rock, Se7en (I think) does it gun motion, hand motion and tweaks.
    I remember the Name...
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    5y
    > **Posted by Teh Snake** > The way you guys animate stuff confuses me - first you animate the gun, and THEN you animate the arms ! Guess thats the right way after all 3ds Max has a nice habit of messing up your arm/hand position when working with link constraints, so it's usually way better to get the gun motions nailed before setting up the final arm/hand motions. Otherwise you keep redoing it like a million times. Also, the gun motions are gorgeous. I really gid the employed forced and pace of it (I enjoy not having a 100 fps ride here). Good job, man!
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    Mantra
    I'm a 3D Animator.
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    5y
    Most of it looks very good. MagOut:
    It looks over exaggerated as it swings to the right a little too much, it looks smooth and nice none the less. Magin:
    This looks alright, I don't really have a problem with this as it fits nicely. Boltpull:
    Looks very good, nothing much else I can say. Overall very nice, looks natural and non-exaggerated... Good job
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    Mantra
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  • I cant see the hand which pulling the charging-handle. Others are really good, reflects your professionalism.
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    does-not-exist Joined 6y ago
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    What's really concerning is that Bull's color palette is the same as mine. Even the parts that I've made tan, he made tan too. But hey, everyone has their choices. Of course I'm not going to complain about that, it would be an incredibly weird thing to do.
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    > **Posted by Teh Snake** > The way you guys animate stuff confuses me - first you animate the gun, and THEN you animate the arms ! Guess thats the right way after all There's no right way, that's what makes it good, everyone has their way to do stuff, some start off by doing the weapon movements
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    Mantra
    Whatever it is, idk
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    5y
    im going to marry the living shit out of this gun! I really can´t give any feedback since i don´t see any problems with it. :Y
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    Mantra
    Music is love, Music is life!
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    The way you guys animate stuff confuses me - first you animate the gun, and THEN you animate the arms ! Guess thats the right way after all
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