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EE-3 Carbine Texturing

A Work In Progress for Fallout 4

Progress Report

In Development - 60% finished

Updates

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Version 3 3y
  • - Created gloss and modified specular.
Version 2.6 4y Version 2.5 4y A Dirty OR Clean lens? 4y Version 2.1 4y
Decided to completely redo the textures, so I'm starting for 0 again!


Update 1: Completed the diffuse texture and I'm very happy with the result this time!

Update 2: Started working on the lens, which do you prefer a Dirty OR Clean lens?

Update 3: Finished up the Lens, now proceeding with the shaders for the main body.

Update 4: Added the inside scope detail.

Update 5: Reworked the Gloss and modified the Specular, still have to do various tweaks to both shader maps.

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  • 4Echo avatar
    4Echo username pic Joined 8y ago
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    I'm busy.
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    That wood you got there looks awesome!
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    Metalness workflow is cancer.
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    The very gun you sought for so long :) Cant wait to try it on myself
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    Kosai106 avatar
    Kosai106
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    >After a good month fixing up the Baked normal Wow really? Anyway, I would suggest you use another backdrop. The one you're using right now doesn't let in very much light which gives you a very dull and boring render.
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    Reminder to myself: Fill up the front side of the wooden handle. Second note: Add stripes on scope. Done!
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    Mantra
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