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EE-3 Carbine Texturing

A Work In Progress for Fallout 4

Progress Report

In Development - 60% finished

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Version 3 4y
  • - Created gloss and modified specular.
Version 2.6 4y Version 2.5 4y A Dirty OR Clean lens? 4y Version 2.1 4y
Decided to completely redo the textures, so I'm starting for 0 again!


Update 1: Completed the diffuse texture and I'm very happy with the result this time!

Update 2: Started working on the lens, which do you prefer a Dirty OR Clean lens?

Update 3: Finished up the Lens, now proceeding with the shaders for the main body.

Update 4: Added the inside scope detail.

Update 5: Reworked the Gloss and modified the Specular, still have to do various tweaks to both shader maps.
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    This is looking amazing! How high res is the diffuse? Have you made the normal map yet? I love how you put the warning sign on it and the pattern on the handle looks really nice!
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    > **Posted by Ring-A-Ding Rampage** > This looks like bad-ass rifle :). It is indeed a bad ass rifle and that from one of the most bad ass bounty hunter Boba Fett of course!
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    This looks like bad-ass rifle :).
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    > **Posted by Tikal The Echidna** > Looks Great!I Think Maybe Is For Fallout Series Game. Yea it's planned to be put into F:NV but first into CS:GO where it will replace the AUG/SG552 The interesting new feature for zooming into your scope will really make it fancy!
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    Looks Great!I Think Maybe Is For Fallout Series Game.
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    > **Posted by TheForgery95** > Kosai106 reminds me of Gordon Ramsay in so many ways... > > Primarily, they both almost never say anything positive but rather, find the faults of a submission and do inform the maker of what is wrong, which is good in the long run. Too much positive feedback would not lead to improvement. -I know you probably won't believe me, but memegenerator was causing malware warnings on this page, so I have removed it <3 Mini -
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    > **Posted by TheForgery95** > Edit: Did you read my reason? So true ! But there should be ballance in everything. Stroking out flaws eventually leads an artist to a desolation
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    > **Posted by Rafael De Jongh** > > **Posted by Teh Snake** > > > The very gun you sought for so long :) Cant wait to try it on myself > > Can't wait for you to give it a try :p gonna be so epic with your quality <3 > > > **Posted by Kosai106** > > > >After a good month fixing up the Baked normal > > > > Wow really? > > > > Anyway, I would suggest you use another backdrop. The one you're using right now doesn't let in very much light which gives you a very dull and boring render. > > Yea mostly because I was working on Hei at the same time and that the bake errors were rather annoying to deal with, so pretty much every time I started, 15 minutes later I stopped because I got bored :| > > And yea you're right about the bg, I'll change it in the next img update to just plain dark gray or so! > > Thanks for the feedback mate! Kosai106 reminds me of Gordon Ramsay in so many ways... Primarily, they both almost never say anything positive but rather, find the faults of a submission and do inform the maker of what is wrong, which is good in the long run. Too much positive feedback would not lead to improvement.
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    > **Posted by Teh Snake** > The very gun you sought for so long :) Cant wait to try it on myself Can't wait for you to give it a try :p gonna be so epic with your quality <3 > **Posted by Kosai106** > >After a good month fixing up the Baked normal > > Wow really? > > Anyway, I would suggest you use another backdrop. The one you're using right now doesn't let in very much light which gives you a very dull and boring render. Yea mostly because I was working on Hei at the same time and that the bake errors were rather annoying to deal with, so pretty much every time I started, 15 minutes later I stopped because I got bored :| And yea you're right about the bg, I'll change it in the next img update to just plain dark gray or so! Thanks for the feedback mate!
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