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EE-3 Carbine Texturing

A Work In Progress for Fallout 4

Progress Report

In Development - 60% finished

Updates

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Version 3 3y
  • - Created gloss and modified specular.
Version 2.6 4y Version 2.5 4y A Dirty OR Clean lens? 4y Version 2.1 4y
Decided to completely redo the textures, so I'm starting for 0 again!


Update 1: Completed the diffuse texture and I'm very happy with the result this time!

Update 2: Started working on the lens, which do you prefer a Dirty OR Clean lens?

Update 3: Finished up the Lens, now proceeding with the shaders for the main body.

Update 4: Added the inside scope detail.

Update 5: Reworked the Gloss and modified the Specular, still have to do various tweaks to both shader maps.
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  • Rafael De Jongh avatar
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    Posted by Megamawman

    Jeeze. I remember when I first saw this, I had just started texturing stuff. Remember that Butterfly knife that I made tiny adjustments to and then submitted? Haha, yeah those were the days. Still nice to see that you are working on this and it was a huge inspiration for me at the time. 

    Has it been 2 years already? Damn I still remember when I first started with planning and setting up all reference shots 6 years ago :v 
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    Jeeze. I remember when I first saw this, I had just started texturing stuff. Remember that Butterfly knife that I made tiny adjustments to and then submitted? Haha, yeah those were the days. Still nice to see that you are working on this and it was a huge inspiration for me at the time. 

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    > **Posted by Rafael De Jongh** > > -snip- College will be the death of both you and me, bro :/
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    > **Posted by Rafael De Jongh** > > > **Posted by megamawman** > > > > Hey Rafael, > > > > Just wondering if this project is still active. The textures looks great so far. It seems to have been inactive for a long time, that is all :P > > All my projects are currently on hold as college is sucking away my time completely. In the summer vacation I hope to finish this but I can't promise anything. > > If there's anything to update, I will update it of course :) Sounds good! I am still in high school so I have lots of free time on my hands. ;D
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    > **Posted by megamawman** > > Hey Rafael, > > Just wondering if this project is still active. The textures looks great so far. It seems to have been inactive for a long time, that is all :P All my projects are currently on hold as college is sucking away my time completely. In the summer vacation I hope to finish this but I can't promise anything. If there's anything to update, I will update it of course :)
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    Hey Rafael, Just wondering if this project is still active. The textures looks great so far. It seems to have been inactive for a long time, that is all :P
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    > **Posted by megamawman** > > > **Posted by Rafael De Jongh** > > > > > **Posted by megamawman** > > > > > > Great job like normal Rafael! If I can give a suggestion, I would suggest making the scope dynamic if it is possible. I love the design on the grip and the wood is incredible. > > > > When you say make it dynamic, to what are you referring to actually? (Reflection or?) > > So that when you aren't scoped, you can see what you would see if you were scoped. Do you kinda know what I mean. For example, check out this awper hand skin. > That is kinda the idea. This will be a CS:GO replacement for the AUG as in the scope will be used to look through it, so such a huge lens reflection will not be seen, however for other games that might be an alternative.
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    > **Posted by Rafael De Jongh** > > > **Posted by megamawman** > > > > Great job like normal Rafael! If I can give a suggestion, I would suggest making the scope dynamic if it is possible. I love the design on the grip and the wood is incredible. > > When you say make it dynamic, to what are you referring to actually? (Reflection or?) So that when you aren't scoped, you can see what you would see if you were scoped. Do you kinda know what I mean. For example, check out this awper hand skin. That is kinda the idea.
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    > **Posted by megamawman** > > Great job like normal Rafael! If I can give a suggestion, I would suggest making the scope dynamic if it is possible. I love the design on the grip and the wood is incredible. When you say make it dynamic, to what are you referring to actually? (Reflection or?)
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    Great job like normal Rafael! If I can give a suggestion, I would suggest making the scope dynamic if it is possible. I love the design on the grip and the wood is incredible.
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