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EE-3 Carbine Texturing

A Work In Progress for Fallout 4

Progress Report

In Development - 60% finished

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Version 3 3y
  • - Created gloss and modified specular.
Version 2.6 4y Version 2.5 4y A Dirty OR Clean lens? 4y Version 2.1 4y
Decided to completely redo the textures, so I'm starting for 0 again!


Update 1: Completed the diffuse texture and I'm very happy with the result this time!

Update 2: Started working on the lens, which do you prefer a Dirty OR Clean lens?

Update 3: Finished up the Lens, now proceeding with the shaders for the main body.

Update 4: Added the inside scope detail.

Update 5: Reworked the Gloss and modified the Specular, still have to do various tweaks to both shader maps.

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  • Ring-A-Ding Rampage avatar
    Ring-A-Ding Rampage username pic Joined 8y ago
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    Oh my, that lens! :)

    Erode using Code avatar
    Mantra
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    Posted by Strelok

    heh, been looking for chances to make energy based weapon sounds


    Feel free to! The EE-3 definitely has a very unique blaster shot!
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    Mantra
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    heh, been looking for chances to make energy based weapon sounds

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    Hmmm... Personally, I'd prefer if you would go to make the lens dirty, but just a little bit (around the edges).

    • Interesting x 1
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    Very realistic stuff ! Awesome !

    Aka Necro
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    Wow.

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  • Saghen avatar
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    Looking awesome so far! I can't wait to see what you do with the dirt and such. This is gonna be awesome. ;D

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    Looks like a good start Rafael!

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    Posted by 4Echo

    Oh that's right, I should probably continue on this.


    You should indeed, we're nearing a next phase of this project!
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    Oh that's right, I should probably continue on this.

    Metalness workflow is cancer.
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