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Very improved a.i for doom 3

A Work In Progress for GameBanana

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In Development - 90% finished
Doom 3 is the only game for which I could do some coding. Combining some custom lines with dafama´s old scripts, we made a much better ai for the game. Some demons are now artful dodgers, others are faster, and some are just relentless like the mancubus. In small corridors, they won´t strafe if they don´t have enough space. Also showcasing the current shader and new ambience sounds, as part of a patch for my improvements mod. Note that I was using god mode to test and not die.
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  • Vaderous avatar
    Vaderous Joined 9d ago
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    Hello, will the script modification be ready? Has the project been abandoned? I used to have a nice script from one of the modders, IMP was walking on walls and floor, unfortunately after disk format I lost ...
    Bananite
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  • Hello! This mod is dead?
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  • Strelok avatar
    Strelok username pic Joined 12y ago
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    7y
    > **Posted by Harris** > Even though I haven't played Doom 3 for years,I remember that if you played it on the higher difficulties the AI was faster. > > If you mean different behavior then it should be interesting. Hm.. alright, that could be a good reason, I may have to do a comparison for later videos. In higher difficulties enemies acted in the same way, but dealt more damage, and in nightmare, it was like veteran, but no health packs and your health was slowly drained. Maybe we should actually implement more changes depending on difficulty, if we can do it, is a good idea.
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    Mantra
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    Harris Joined 11y ago
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    7y
    > **Posted by Strelok** > > **Posted by Harris** > > > I don't see any improvement,record gameplay in the campaign maps. > > > > A before/after comparison would be nice too. > > well, those interested in this mod should have already played doom 3 so I saw it unnecesary, but I´ll consider it. > > But to summarize, what you see here is much faster and reactive enemies, originally, all demons rarely dodged attacks, they moved very slowly, and were simply boring. > > Now, if you shoot or simply aim at them, they will attemp dodging or moving erratically, rather than running straight into your bullets, they move much faster and act more wild, they could also try to flank you. In the case of the mancubus, originally, he stopped his attack as soon as you took cover, some times he didn´t even beging to shoot, now, he will keep the presure on you as soon as he sees you, it´s more like it acted in classic doom with the barriage of plasma. > > There are other previously added small things not seen in this video, like if you get killed, they won´t simply stand there doing nothing and looking silly, but wander around, like they still have things to do. > > We may add more later on. Even though I haven't played Doom 3 for years,I remember that if you played it on the higher difficulties the AI was faster. If you mean different behavior then it should be interesting.
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    Strelok username pic Joined 12y ago
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    > **Posted by Harris** > I don't see any improvement,record gameplay in the campaign maps. > > A before/after comparison would be nice too. well, those interested in this mod should have already played doom 3 so I saw it unnecesary, but I´ll consider it. But to summarize, what you see here is much faster and reactive enemies, originally, all demons rarely dodged attacks, they moved very slowly, and were simply boring. Now, if you shoot or simply aim at them, they will attemp dodging or moving erratically, rather than running straight into your bullets, they move much faster and act more wild, they could also try to flank you. In the case of the mancubus, originally, he stopped his attack as soon as you took cover, some times he didn´t even beging to shoot, now, he will keep the presure on you as soon as he sees you, it´s more like it acted in classic doom with the barriage of plasma. There are other previously added small things not seen in this video, like if you get killed, they won´t simply stand there doing nothing and looking silly, but wander around, like they still have things to do. We may add more later on.
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    Mantra
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    IIopn username pic Joined 13y ago
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    Well, I never seen the original AI before, but damn. This AI already seemed better than HL2 AI...
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    Mantra
    All lives end one day
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    Harris Joined 11y ago
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    7y
    I don't see any improvement,record gameplay in the campaign maps. A before/after comparison would be nice too.
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    Mantra
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    Strelok username pic Joined 12y ago
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    > **Posted by Teh Snake** > Looks like a nice upgrade to an AI ! I wonder how they would behave in more corridoric enviroments. That was dealt with as well, the monsters have a sourrounding area detection, if they don´t have enough space, they won´t try to strafe to the sides just to collide with the walls and look stupid, in the video you saw an imp colliding with a column, but it was different, it was still in an open area, out of panic from the grenade, tried to escape but failed, that could happen to an unaware player, or in a real scenario too actually :P
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    InnerConflict Joined 11y ago
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    7y
    :D
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    Mantra
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    Teh Snake username pic Joined 14y ago
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    Looks like a nice upgrade to an AI ! I wonder how they would behave in more corridoric enviroments.
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