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Zip Gun ~HomeMade Skinning Contest~ - A Work In Progress for GameBanana

Progress Report

In Development - 90% finished

Zip Gun ~HomeMade Skinning Contest~

This is a very early stage of the texture's I've just received the model from Shiro Itami and just applied some base texture's and laid down the grip duct tape. Lot's of things will change but this is the first steps of this Contest Entree! Update: Experimenting with rust and damage, maybe going overkill on this a bit but will decide this when I've got an in-game compile! Update: Somewhat done with this, just need an in-game compile to see how the shaders all work together! A 3D Example of the model+texture: [http://p3d.in/kcvTQ](http://p3d.in/kcvTQ "") Update: Finalizing the last steps of this gun, hopefully to get a in-game compile soon! Update: With some help from Brains Collector, I've managed to make a decent Vray Render.
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  • HazarD. avatar
    HazarD. username pic Joined 11y ago
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    9y
    Wow..sexy :D
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    Mantra
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  • Bam avatar
    Bam username pic Joined 15y ago
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    Bam avatar
    Bam
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    9y
    I can compile it if you haven't found anyone yet.
    • wtf x 1
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    Mantra
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  • Rafael De Jongh avatar
    Rafael De Jongh username pic Joined 14y ago
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    Rafael De Jongh avatar
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    9y
    > **Posted by BrainCollector** > Oh damn, I see that really deep shit happends :/ > > So, sounds are not done too ? Nope, that's scrapped, same as many things... bcs lack of people that actually can deliver.
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    Mantra
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    9y
    Oh damn, I see that really deep shit happends :/ So, sounds are not done too ?
    Polska krew avatar
    Mantra
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  • Rafael De Jongh avatar
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    > **Posted by BrainCollector** > But then, don't ask, just send files to not waste time.
    > Well, why didn't you think about it earlier man, it's importiant to make everything in same time or at least have some emergency exit Ow I had I always have, but all those emergency plans came back negative, I had 3 modelers for this contest, only 1 gave me a model "this one", had 3 animators 2 whom I never worked with and one that is seven, 2 sound engineers one is on holiday and doesn't come home before the contest and the other her pc is broken... Well I'd say not the best experience with this contest... I always make back up plans for cases like this but it seems I can't get out of this one...
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    Mantra
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  • BrainCollector avatar
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    9y
    But then, don't ask, just send files to not waste time.
    Well, why didn't you think about it earlier man, it's importiant to make everything in same time or at least have some emergency exit
    • Agree x 1
    Polska krew avatar
    Mantra
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  • Rafael De Jongh avatar
    Rafael De Jongh username pic Joined 14y ago
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    > **Posted by BrainCollector** > I see these only in scout slot, because it's single shoot weapon. > > I don't promise, but if you won't find anyone I can help. It depends on how much time I will have these days (that's why I rushed with my release and did it today not after se7en fix go compile) Alright I'll keep that in mind, if I don't find anyone in the coming 2 days I'll send you a PM!
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    Mantra
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  • BrainCollector avatar
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    9y
    I see these only in scout slot, because it's single shoot weapon. I don't promise, but if you won't find anyone I can help. It depends on how much time I will have these days (that's why I rushed with my release and did it today not after se7en fix go compile)
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    Mantra
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    Kami7ek Joined 12y ago
    I'll be back :)
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    9y
    > **Posted by Rafael De Jongh** > Well the person who animated it didn't do it for a specific slot that makes it even harder, I know the basics of compiling as of static prop compiling but I bother to do it for animated objects, I'm going to search around for a compiler and if I don't find one than I can't enter this contest.. Shame on him that he can't test his own anims in-game. Now somebody must fill that gap very quickly to not let waste this beautiful work... Lol...
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  • Rafael De Jongh avatar
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    Rafael De Jongh avatar
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    > **Posted by BrainCollector** > > Well, compiling is really very easy, in these 4 days you could learn and make few compiles. Just get smd's, download sdk, download mdlstudiocompiler and done, now some time spended on optymizing qc to anims and it's ready to play. Check tutorials on gb Well the person who animated it didn't do it for a specific slot that makes it even harder, I know the basics of compiling as of static prop compiling but I bother to do it for animated objects, I'm going to search around for a compiler and if I don't find one than I can't enter this contest..
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    Mantra
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