Grandway 6145AN(More progress)

A Work In Progress for GameBanana

Progress Report

In Development - 70% finished

More progress with this stuff.

Low-poly finished, UV-mapped. Normals and AO were baked. (Small edits on the Normals in PS) Gonna to texture that later.
  • Paul Yakushev avatar
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    > **Posted by [Agent95again]** > keep the edges a lot smoother on your highpoly in future. > If you want to get a good bake result the edges on the highpoly model have to look nearly unrealistic smooth. > > Here you can see no difference between an edge on the lowpoly and an edge on the lowpoly + normals. > If there wasn't some flowders the bake would be pretty senseless. > > I think that's a pretty good example for keeping edges smooth on highpolys. Thanks for the tip.
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    keep the edges a lot smoother on your highpoly in future. If you want to get a good bake result the edges on the highpoly model have to look nearly unrealistic smooth. Here you can see no difference between an edge on the lowpoly and an edge on the lowpoly + normals. If there wasn't some flowders the bake would be pretty senseless. I think that's a pretty good example for keeping edges smooth on highpolys. Photobucket
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    > **Posted by Mr.Jackal** > > **Posted by VAZ3R** > > > Just asking, whats the weird orange dot on/in the normals? > > IDK, but don't mind. why would I, lol
    Her voice could calm oceans.
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    > **Posted by VAZ3R** > Just asking, whats the weird orange dot on/in the normals? IDK, but don't mind.
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    Just asking, whats the weird orange dot on/in the normals?
    Her voice could calm oceans.
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    Looking good.
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Paul Yakushev avatar
Paul Yakushev Joined 10y ago
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