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Reloaded 1.1.9 - An Update

  • Improvement [NuGet] XML Documentation is now available for the Reloaded packages, allowing you to visually see all of the comments available in libReloaded source code when using the NuGet package.
  • Improvement [Memory R/W] Allow for the catching of exceptions if the user attempts to access unallocated "corrupted" memory.
  • Addition [Samples] New experimental File Monitor and File Redirector now allow for the remaining odd known to have their file accesses traced and file accessed redirected. Notable examples include Dolphin Emulator and Sonic Mania (& Plus).
  • Improvement [Memory R/W] Improve byte array to structure and structure to byte array conversion performance significantly (used in your ReadMemory and WriteMemory).
  • Improvement [Memory R/W] Add overloads where data may be passed by reference to reduce copying and improve performance.
  • BugFix [libReloaded] Fixed bug where the modified version of the LiteNetLib networking library would fail to adhere to its max peer/client limitations as it thought multiple clients were one client.
  • BugFix [Loader] Remove the accidental oversight whereby the max client count was implicitly set to one and refused to connect clients due to the bug fix above.
  • BugFix [libReloaded] Resolved clashes where a mod can load an earlier version of libReloaded lacking features necessary for sample mods by appending the library version to the library module.
  • Suggestion [libReloaded] To prevent clashes whereby a mod can load an earlier version of the library and a mod loaded later needed a newer version of the library, all future releases of the libraries will have their version name appended. Any mod developers making use of code in their mods are urged to update their libReloaded libraries (as is already in the template) to prevent clashes with other old/unupdated mods.

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