GameBanana shows no ads to members. Sign up now!
Ads keep us online. Without them, we wouldn't exist. We don't have paywalls or sell mods - we never will. But every month we have large bills and running ads is our only way to cover them. Please consider unblocking us. Thank you from GameBanana <3

How to create/import custom kart into Mario Kart 7

A Tutorial for Mario Kart 7

How to create/import custom kart into Mario Kart 7

In this tutorial we'll see how to create/import custom kart in Mario Kart 7

Table of contents :

  • Introduction
  • What we need
  • Creating the model (.obj)
  • Converting the model (.obj to .cmdl then to .bcmdl)
  • Importing the model into the game


Introduction

In this tutorial we'll see how to create/import custom kart in Mario Kart 7.
What program to use, how to create the model, how to convert it and import it into the game.

What we need


Creating the model

For creating the model, download the base kat size.obj above and import it with your favorite 3D modeling software. I'm using Google Sketchup 2019. Just create the model using the template i give you.



If you are using Sketchup like me, click on ALL BLUE FACES and click "Reverse Faces", to make the faces, WHITE, the blues faces won't appears in game.



When you have finished, just export your model into a .obj format with all images in PNG format.



For sketchup users get a free obj exporter plugin here and put it here "C:\Users\YOUR_USER\AppData\Roaming\SketchUp\SketchUp YOUR_VERSION\SketchUp\Plugins"



Converting the model

Open Autodesk Maya 2016 by run the batch file to load the NW4C plugins located in "C:\NW4C\h3d\tool\DccPlugin\Maya"



Verify that you have the tab "NW4C" (If yes, you have the plugins installed)



Click on "File" and "Import..."



Choose your obj file and load it into Maya



Click on "NW4C" and "NW4C Set Material Attribute..."



Click on "Back face Culling", "Search", "Fragment Lightning" and "Back face Culling"



I don't know if this is usefull but i do it all the times

Next, click on "NW4C" and "NW4C Export with Settings..."



Name the output file (i use the romfs's name of a real MK7 kart), select a folder to export your file and select to export it in .cmdl format

After exportation, open "NW4C_CreativeStudio" located in "C:\NW4C\h3d\tool\bin\CreativeStudio"



After, go to "File", "Open" and "Intermediate file..."



Import your .cmdl file exported before



Verify that your model is okay (Model & textures)

And finally go to "File" and "Save binary..." and save it into a .bcmdl format



And name it into the romfs's name of a kart. You can get the romfs's name of the all the kart by checking this MK7 romfs tree available here

Importing the model into the game

Now you have two choice, test your model with a real game on a real 3DS or test it on the Citra Emulator

For the console users : If you are using the "Luma" folder (Don't use the CTGP-7 technical), in your SD card, go into the "luma" folder and the "title" folder, if you not have the title folder, just create it. Create now a folder with the ID of the game by your region

EUR : 0004000000030700
USA : 0004000000030800
JPN : 0004000000030600

Go into it and create a "Romfs" folder then a "Kart" folder then a "Body" folder, finally create a folder with the name of your kart (A real kart in the original romfs) and pur your bcmdl model into it

Put back the SD card into your console and press SELECT to enter to the luma menu, check "Enable Game Patching", save, reboot the console and launck the game, you'll see your model :) If the game crash, just rework on the model and see if you have errors on the models or other things

If you are using the romehack "CTGP-7" (Don't use the luma technical), in your SD card go into the folder "CTGP-7" then "GameFS" then "Kart" then "Body" then the fodler by the name of your model (if he doesn't exist, create it) and put your file model into it

Put back the SD card into your console and just launch CTGP-7 and you'll see your model in the game :) If the game crash, just rework on the model and see if you have errors on the models or other things

For the computer users : Get the game on internet .3ds or .cia it doesn't matter (I won't post any link). Download this software and put the game into the root of the folder of teh software. Run the batch file of the software



With the arrow keys and the Enter key, select "Extract a title"



And select your game



After the extraction finished, go into the extracted folder of the game

Go to "Partition 0" then "RomfsDir" then "Kart" and "Body" then select the folder of your model and replace the original model with your own one

On the menu of the 3DS Title Manager software, go to "Rebuild a title"



And then select the game



After that you'll get a new game with the text "edit" on his name, just launch this rom with Citra and you'll see your custom model :) If the game crash, just rework on the model and see if you have errors on the models or other things
Sign up to access this!

No comments yet

Embed

Share banner
Image URL
HTML embed code
BB embed code
Markdown embed code

Credits

Original Authors
Straky
Author

Submitter

Str4ky avatar
Str4ky Joined 1y ago
Offline
246 points Ranked 54537th
Str4ky
Creator
Sign up to access this!
Sign up to access this!
Sign up to access this!

Game

Sign up to access this!

Category

Details

Difficulty Level
Intermediate

Attributes

Share

  • Share on Reddit
  • Share on Twitter
  • Share on Facebook
  • 2
  • 1.0k
  • 1mo
  • 29d

More Other/Misc Tutorials