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SRGB as custom emission
A Tutorial for The Legend of Zelda: Breath of the Wild (WiiU)
How to create SRGB emission and the pros and cons of its use
Turns out my emissions used here didn't glow in daylight / well illuminated areas because the radiant armor material doesn't glow under these conditions, either. I should have thought of this before because it makes perfect sense.
I've tested it and other materials glow at all times, even using SRGB emission mapping. a downloadable example using dark link's eyes may be found here: