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1. Replace the texture of the item you're gonna make as the OP item. If you're going to add the OP item in a decompile, first use this tutorial: https://gamebanana.com/tuts/13001. 2. After making the texture, it's now time to add the coding. Let's now just change the item name, or add it. Just go to the "itemNames" string in "GameControllerScript", and add or replace the item's name with the new OP item. 3. Now, if you get any error whatsoever when compiling, just go to the line in which has the error, and just delete that line. 4. Now it's time to add the item's actual usage. While still in "GameControllerScript", go to the "UseItem" method. Now, go to the item's coding. Here's a guide for each number:
1 - Energy Flavored Zesty Bar 2 - Swinging Door Lock/Yellow Door Lock 3 - Principal's Keys 4 - BSODA 5 - Quarter 6 - Baldi's Least Favorite Tape/Baldi Anti Hearing and Disorienting Tape 7 - Alarm Clock 8 - WD-NoSquee 9 - Safety Scissors 10 - Big Ol' Boots
5. Replace all the code with the code you're gonna use for the OP item.
SOME CODE YOU MIGHT AS WELL USE FOR THE LINES OF YOUR OP ITEMS: -this.baldi.SetActive(true); -this.baldi.SetActive(false); -this.principal.SetActive(true); -this.principal.SetActive(false); -this.crafters.SetActive(true); -this.crafters.SetActive(false); -this.playtime.SetActive(true); -this.playtime.SetActive(false); -this.gottaSweep.SetActive(true); -this.gottaSweep.SetActive(false); -this.bully.SetActive(true); -this.bully.SetActive(false); -this.firstPrize.SetActive(true); -this.firstPrize.SetActive(false); -this.Fliparoo(); -RenderSettings.ambientLight = Color.(insert color here, such as red, blue, or green); RenderSettings.fog = true; -this.player.stamina = this.player.maxStamina * (number)f;
Remember to always put "this.ResetItem();" at the end of the item script! And don't remember to compile and save all!