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No Jumping Victory Animation

A Tutorial for Sonic Mania

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Have you ever wondered or even thought about how to cancel the jump during the victory animation, I discovered after some experimentation how to get there and I will explain each step in this tutorial only for Sonic and Knuckles.

For this tutorial you will need the RSDK Animation Editor software, Sonic.bin Knux.bin and SuperSonic.bin files.

We will start with Sonic, run the RSDK software and then open the Sonic.bin file (file -> open) in the Player folder (or any other folder where you put it). You can see on the left the tab where all the animations are located, select Victory. The part of the jump is on frame 2 and 3 of the animation (Current frame 2 - Total 18 for example).



The picture above represents the entry of the jump animation and frame 2, to cancel the jump you have to modify the Hitbox values at the top and bottom contained in "Outer Box" and "Inner Box" (-35;35) but also the frame duration. Replace the values as in the picture above without forgetting "Inner box", make the same changes for frame 3 (Current frame 3).
For SuperSonic.bin do the same steps as before.

Now let's proceed with Knuckles, open the Knux.bin file in the RSDK software as before. Once again selected the victory animation, the jump entry for Knuckles is the same as Sonic's, so frame 2 and 3.



As in the picture above, replace the values without forgetting "Inner Box" and make the same modifications on frame 3 (Current frame 3).

If you have made the different modifications correctly, you will have this result in games.



I hope I have been quite detailed in this explanation and that it may be useful to you, if you have any questions, feel free to ask them.

Thank you for taking time to read this tutorial, have a good day.

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