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Binary Revolution Control Edits

A Tutorial for Mario Kart Wii

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Binary Revolution Control shortly brctr

First get Wexos toolbox and open it, after that get a Race.szs 
and open it with szs explorer

go in game_image in the sub folder called ctrl if you want export the whole ctrl folder in your desktop.

then go in Wexos toolbox > file > open and open a brctr in the ctrl folder (Hud resource are lap_number, item_window_new, position, position_multi and time_number and more).

if open go in fullscreen to actually view everything.

so if you have it , go in section 3 
look in Data for these names transX & transY, and (transX4:3 & transY4:3 if needed) 
so go in View (above are date &view buttons) there is 2 resolutions 4:3 and 16:9 i would recommend editing 16:9 first but ofc you can also start with 4:3 , 
the first name that appears is the first at the data 
means like for example the lap: the first thing is ctrlRaceLap_1_0 is the first line in data .
_2 & _4 are multiplayer files.

changing tranxX and transY go in data mode , and change the values of them (- is left/under, not a - include is right/above) 
[X ← →, Y ↑ ↓ position what they do] 

if you edit the values after that go in view mode to see results then click on save, 

if done open szs explorer and replace the ctrl with your own stuff and then save szs and your done.

Works on everything. ctgp & dolphin.

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Intermediate

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brctr

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