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Board Editing

A Tutorial for Super Mario Party

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this is a tutorial on how to edit boards in Super Mario Party 
Just a WARNING: This might crash
You can save your edited hook_mass twice to avoid a crash
First thing you will need is 

Super Mario Party Full Game Dump
Switch Toolbox Latest from KillzXGaming
Bezel Engine Archive Editor From KillzXGaming
Ok next you would have to open to Super Mario Party Dump and Use these 4 files 

bds001_11.nxonnx32.bea = Whomp's Domino Ruins
bds001_21.nxonnx32.bea = King Bob-omb's Powderkeg Mine
bds001_31.nxonnx32.bea = Megafruit Paradise
bds001_41.nxonnx32.bea = Kamek's Tantalizing Tower
open witch map you want to edit in Bezel Engine Archive Editor

hook_mass.fmdb and the board's model 
Now Drag and Drop the Files into Switch Toolbox

now if you want to move space's around you would have to go to 
hook_mass > Models > Skeleton > hook_mass BoneYou can Move Spaces via Hooks just edit there X Y Z Pos
and when your done hit save but if you want to add mores space's you would have to export                you would have to export the bone file    
then once you exported it you import it back in and rename it 

Scroll down to the bottom to find hook_00X0

and rename it into hook_XXX that does not share the same file name 

after you renamed it place it anywere you want on the board 
then after your done hit save 
then go back to Bezel Engine Archive Editor and then extract map.csv
and replace hook_mass in models after done saving 
open map.csv in notepad++
and edit it like this then save it and replace back in the bea file 
and save your bea file
you now have a edited map
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popdoo323 Joined 3y ago
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made the tutorial
KillzXGaming Joined 4y ago
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Made the tool for the tutorial


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popdoo3234 Joined 1y ago
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