|What you need||YES / NO|
|Hammer World Editor||YES|
|Basic Mapping Knowledge||YES|
Alright, let's jump in!
Before we start, remember that this tutorial is Beginner Difficulty close to Intermediate Difficulty for some not experienced people.
- Fire up Hammer World Editor
- Follow the instructions below, closely!
1.Make a surface where you will put your Fake DMM Object.
2.After you've made the surface, make the object which is gonna have DMM.
3.Use the to cut Object into pieces.
Warning, Cutting too much pieces will make it hard for you to build everything up and will make the game lag/crash in some cases.
As you can see we have finished cutting our Object.
4.Tie every piece to
func_detail, if you miss one piece, skip everything and apply the missed one.
5.After you've done all that, click on the first piece or whatever piece you want, right click on the highlighted piece in grid area and click
6.Select piece per piece by holding CTRL on your keyboard and left-clicking the pieces.
- After choosing all the pieces, in the Class area, search for
func_physboxNow select it, and press Apply.
7.Before you click button, you have to customize some settings. (hover the names of fuctions to see their description and what they do.)
|Physics Impact Force to Override Motion||e.g: 120|
8.Apply it and compile the map.