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How to make fake DMM

A Tutorial for Counter-Strike: Source

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How to make fake DMM

What you needYES / NO
Hammer World EditorYES
Counter-Strike: SourceYES
Basic Mapping KnowledgeYES
Understanding meNO

Alright, let's jump in!
Before we start, remember that this tutorial is Beginner Difficulty close to Intermediate Difficulty for some not experienced people.


  1. Fire up Hammer World Editor
  2. Follow the instructions below, closely!


1.Make a surface where you will put your Fake DMM Object.

2.After you've made the surface, make the object which is gonna have DMM.

3.Use the to cut Object into pieces.
Warning, Cutting too much pieces will make it hard for you to build everything up and will make the game lag/crash in some cases.
As you can see we have finished cutting our Object.

4.Tie every piece to func_detail, if you miss one piece, skip everything and apply the missed one.

5.After you've done all that, click on the first piece or whatever piece you want, right click on the highlighted piece in grid area and click Properties.

6.Select piece per piece by holding CTRL on your keyboard and left-clicking the pieces.
- After choosing all the pieces, in the Class area, search for func_physboxNow select it, and press Apply.

7.Before you click button, you have to customize some settings. (hover the names of fuctions to see their description and what they do.)

modify SET TO
Disable shadowsYES
StrengthCustom
Material TypeCustom
Physics Impact Force to Override Motione.g: 120


8.Apply it and compile the map.

Example video
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  • Admer456 avatar
    Admer456 username pic Joined 5y ago
    Gone. :3
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    access_time 2y
    DMM = Dynamic Molecular Matter.
    So, this indeed is what you've said: faking DMM stuff. :)

    P.S. Nice spreadsheet tables, Nurky.
    URL to post:

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theNurky
theNurky Joined 3y ago
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theNurky avatar
theNurky Joined 3y ago
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theNurky
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Difficulty Level
Beginner

Attributes

Genre
Mapping

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