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Reloaded Mod Loader - A Modding Tool for GameBanana

Updates

Reloaded 2.1.0 3y
  • Addition [Plugins] GameBanana Plugin now supports explicit statement of Item ID and Item Type allowing for redistribution of mods outside of GameBanana while retaining update support.
  • Amendment [Plugins] GameBanana and Github update plugins have now been enabled by default.
Reloaded 2.0.1 3y Suggestion Improvement2 Feature5 Optimization5 Addition5 BugFix2 Refactor Reloaded 1.2.1 3y Improvement7 BugFix Suggestion3 Addition2 Refactor Reloaded 1.1.9 4y Improvement4 Addition BugFix3 Suggestion Reloaded 1.1.7 4y Adjustment2 Improvement4 Tweak2 Suggestion

A truely universal mod loader.

1. Project Reloaded



All your mods are belong to us. Universal C# based mod loader framework compatible with arbitrary processes (PS. This means you can use it with any game).

1.1. Introduction 

[Reloaded] is an actively developed DLL Injection based Mod Loader, Mod Management System, Optional Mod SDK libReloaded among various other utilities.



It is a completely free and open source public rewrite of **Heroes Mod Loader**, my original first attempt at a mod management/loader system all the way from the ground up using C# , C# entirely. 

More details, tutorials & up-to date documentation on Github.
  • FullHitPoints avatar
    FullHitPoints Joined 3y ago
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    1y
    So I'm currently trying to get this working with a few mods for Sonic Heroes, but it seems to not want to "detect" the mods I've added to the folder. Well, it technically does, but it can't read them for some reason, and for that, the mods don't work. No idea what the issue is. I've watched a YouTube video demonstrating how to "install" the mods incase I did something wrong, but I've done it 100% correctly it seems. I've even gone as far as reinstalling the required dependencies and trying out a much older version of the mod-loader, but nothing's changed.

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    Bananite
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    mariowarfare Joined 2y ago
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    2y
    can you use dolphin with it

    Bananite
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  • jmpt14 avatar
    jmpt14 Joined 3y ago
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    3y
    Uhh....:

    Unhandled Exception: System.IO.FileNotFoundException: Could not load file or assembly 'Fasm.NET.dll' or one of its dependencies. The specified module could not be found.

       at Reloaded.Assembler.Assembler.FasmNETAssemble(String[] source)

       at Reloaded.Assembler.Assembler.Assemble(String[] mnemonics)

       at Reloaded_Loader.Program.Main(String[] args)

    Bananite
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    3y 3y
    Using it to launch Sonic Mania, but it hangs on "Local Server Started at: 13370".
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    tom username pic Joined 20y ago
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    tom avatar
    tom
    End Boss
    4y 4y
    Reloaded Mod Loader is now integrated with gamebanana, currently checking for config.json (required at any directory depth) and RELOADED (required in root directory) within 2 games: Sonic Heroes and Splatoon. The checks are case insensitive. 

    Here are two examples:

    https://gamebanana.com/skins/162715
    https://gamebanana.com/guis/33623

    We will need to add new games manually due to performance reasons - it is more efficient to only perform the archive scan for config.json on games that might be compatible.
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    tom avatar
    tom
    End Boss
    4y
    Can we add 1-click integration with GameBanana?
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    Promo Joined 4y ago
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    4y
    Fantastic work, hopefully this'll spur on more mod development for Heroes (and, well, everything x86 and x64).

    Exciting to see!
    Audio Dude
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    JakeLeB username pic Joined 4y ago
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    4y
    What's compatable?
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    Mantra
    Cringe™
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