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- A Modding Tool for Super Smash Bros. (Wii U)
First off, please read this red text. I'm releasing Meteor as it is now because my PC is dying. Until I get new parts and a working computer, that can take a long time. This is why I'm launching Meteor in it's current version. There are things missing such as MSL imports and a few bugs left. Still, this will be patched later on. Second thing is have fun, and please report bugs to me on my discord, it would be greatly appreciated ! https://discord.gg/92ksu8w
You might be wondering, what is Meteor exactly?
I'll tell ya.
It's a mod organiser for Sm4sh Bros. It does not replace Sm4sh File Explorer, but rather works with it.
It provides several cool features, lemme explain them.
1) It's a Library
What this means is that it can store alot of content, with all the data you need to know what mod this is, and where it's put.
2) It provides easy ways to add mods
This is an app that is made to make Sm4sh Modding easy. It can detect mod files when dropped and will add the content.
This app can also directly install mods from Gamebanana. If you see this link,
then the mod was made for Meteor and the page will provide a link that when clicked will download the mod and install it for you. Nothing more to do !
3) It supports various mod types
Meteor can manage skins and nameplates at the moment of the release, but there will also be stages, voices, and custom content (which basically could be anything you want, some restrictions will apply though)
4) It can build a modpack
What this means is that Meteor will be able to put everything in the right spot, ready for Sm4sh Explorer to pack ! (Regional differences managed)
5) Multiple workspaces
That is what the title says. You can manage multiple workspaces with Meteor. And no need to add the same content twice. Once it's in Meteor, it can be added in multiple workspaces easily.
6) ui_character_db file management
Meteor can also setup the file according to the built workspace. If Mario's got 15 skins, the file will be automatically changed to reflect that count. Never worry again !
That's what's to know about Meteor. There will be a detailed Wiki at the moment of launch if you need further assistance with how it runs.
Maybe I'm doing something wrong... When you configure your ui_character_db do you use the one from your workspace within S4E, the one from your dump, or the one from your imported workspace within Meteor?
Is there a specific way to get the nameplates to show? When I import my workspace from S4E none of the custom nameplates within that workspace show in Meteor; and when I drag and drop a nameplate into meteor manually it shows in chr box but still says "No Nameplate" in the drop down box
Is Meteor even still a thing? No mods seem to have the 1-click option, the Meteor Skin Library has been scrubbed, the Discord link isn't active, the mowjoh website is gone, the updater can't detect the server, and there hasn't been an update for nearly a year...
I'm trying to get it to work on my computer but it keeps crashing for different reasons... I deleted a workspace, it crashed and wouldn't open without reinstall... I changed the names of two workspaces, it crashed and wouldn't open without reinstall... My computer crashed (don't know why, maybe the program caused it?), it wouldn't open without reinstall afterwards...
I noticed a bug that involves adding nameplates: Adding nameplates doesn't work for the following characters: Bowser, Rosalina & Luma, Bowser Jr., Donkey Kong, Diddy Kong, Little Mac, Toon Link, Zero Suit Samus, Robin, Duck Hunt, King Dedede, Meta Knight, Jigglypuff, Greninja, Captain Falcon, Villager, Olimar, Wii Ft Trainer, Dr. Mario, Dark Pit, Pac Man and Megaman.
My guess is that you used the wrong name to define the nameplate on those characters (ex. Rosalina & Luma instead of Rosetta)