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Map Obfuscator (Decompile Protection)

A Modding Tool for Half-Life 2

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This is a toolpack of three. All of them (I think) are made by Omnicoder BSP Obfuscator and VMF Obfuscator -------------------- These two tools mess up the textures of your map when it is decompiled. This means people have to work more if they want to find secrets or make their own version of your map. Then again the downside is that new curious mappers can't study your map on how about doing something. BSP obfuscator is the one I recommend. Make your final build, buildcubemaps, add textures and THEN obfuscate it. VMF Obfuscator I never use myself. Entity Obfuscator -------------------- Kind of like BSP and VMF Obfuscators. This tool scrambles the entity names to random numbers making stuff like secrets harder to find. Just make sure not to use this on your work-in-progress vmf file, because you'll have a bad time then. **Note: Only use obfuscators if you really need to. Obfuscating your work-in-progress map is, at minimum, rage-inducing!**

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  • Lord Canistra avatar
    Lord Canistra Joined 12y ago
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    > **Posted by Emnu** > > > **Posted by gorongoron** > > > > This is a threat to open-source modding. I don't like the idea of this. > > Oh now now, decompile protections have existed a long while now. While I agree that protections should be used with care, I believe everyone can do what they want with their projects. I'd just like to interject for a moment... Ahem. Anyway, I have a really hard time why certain type of people are so obsessed with "protecting" their levels from decompiling and/or copying. After all my years in mapping I've yet to see a single level stealing attempt by anyone, from anyone.
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  • Crash155 avatar
    Crash155 Joined 6y ago
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    for what purpose
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  • Emnu avatar
    Emnu Joined 11y ago
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    > **Posted by NvC_DmN_CH** > Sorry but I don't like it. Don't tell me you used it in Distress Signal What no don't be silly, after all I released the vmfs so what would be the point of obfuscating them ;__;
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  • NvC_DmN_CH avatar
    NvC_DmN_CH username pic Joined 6y ago
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    NvC_DmN_CH avatar
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    Pros: - Protecting your map from a little bit change and then claiming as his/her own is nice. Cons: - This will prevent people from learning how did the mapper make cool things. Personally, I learned a lot from tutorials and studing other maps. Sorry but I don't like it. Don't tell me you used it in Distress Signal
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  • gorongoron avatar
    gorongoron Joined 4y ago
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    > **Posted by Emnu** > > > **Posted by gorongoron** > > > > This is a threat to open-source modding. I don't like the idea of this. > > Oh now now, decompile protections have existed a long while now. While I agree that protections should be used with care, I believe everyone can do what they want with their projects. Some people don't consider that restricting their work makes it difficult for their fans to copy them. I want these people to consider the benefits of making their work as clear and as free as possible.
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  • Emnu avatar
    Emnu Joined 11y ago
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    > **Posted by gorongoron** > > This is a threat to open-source modding. I don't like the idea of this. Oh now now, decompile protections have existed a long while now. While I agree that protections should be used with care, I believe everyone can do what they want with their projects.
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  • gorongoron avatar
    gorongoron Joined 4y ago
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    This is a threat to open-source modding. I don't like the idea of this.
    • Stulta x 1
    • Malakordi x 1
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Omnicoder
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