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(Animation bug) Invisible hands' shaking in game

A Forum Thread for Counter-Strike 1.6

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Guys, I need help in fixing one nasty thing. Ported animation has this kind of bug:

- During looking at reload animation in Blender or alike soft - all moves are normal;
- If to start reload at compiled skin - the one hand starts to shake at some frames;
- When loading it in Blender with those frames - nothing. Everything is smooth and fine;
- And if to stop reloading in JHLMV and to play all the frames manually - everything's fine;
- In game - hands are shaking as in JHLMV;

What the hell is wrong with it, somebody knows? I can delete this animation I've spent an hour for, but I want to know whether it may be fixed.

It's third time I face this shit, thanks God - it's pretty rare trouble. I want to know if it may be fixed.

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  • etsuuu avatar
    etsuuu Joined 4y ago
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    etsuuu The Demons 6 Flag
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    access_time 3mo edit 3mo
    1.6 engine at it's finest. If u use g-flip tool, that problem can happen ( i assume you already mirrored animations and model). Try to do it manualy via Milk, if that's not working, i don't even know. I had same problem with Lynx Tar 21 anims, if you rly slow down time in hlmw, you can see right hand shaking for a few frames.
    Supreme Senpai
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  • mmeka12 avatar
    mmeka12 Joined 5mo ago
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    access_time 3mo edit 3mo
    You have try to put the smd again?
    In some cases can be problem of the smd, and others is for the compiler itself.

    Try to compile with ms3d firts and compile he again with model viewer. And try to speed up the anims in the qc file.
    Can be problem of your reload speed, if is to slow.

    Other thing, try to edit your source smd import/export.
    And verify if your hands are really suported for source.
    Check the poly count and do the corresponding smds
    ????????‍♂️ Stonks ????
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