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How do I link two existing bones in MS3D?

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How do I link two existing bones in MS3D?

Is it possible to do this or do I need another 3D modelling program?

I successfully ported BMS Gonarch model. The model plays all the animations. But it doesn't move.(Can't walk&can't run) 

I've been dealing with this problem for a day.I found that problem today. The root bone (the first bone) was not attached to the other bones.



In MS3D, I couldn't find any settings to connect a bone to existing bones. Or I'm too stupid to find.


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  • Alfa1337 avatar
    Alfa1337 Joined 13y ago
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    access_time 3mo
    A lazy but quick way to do is, import the old Gornarch skeletal structure, and Assign the appropriate joints to the respective vertices.
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  • ViperL33T avatar
    ViperL33T username pic Joined 3y ago
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    access_time 3mo edit 3mo
    change bone parents in notepad++, like so
    if it doesnt work then do it in blender
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    Oh you working for another pack?
    Maybe, complete!?
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  • TehGaia avatar
    TehGaia Joined 8mo ago
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    access_time 3mo edit 3mo
    >>The model plays all the animations. But it doesn't move.(Can't walk&can't run)

    You must use the LX flag, Ex:
    $sequence “sequence”  “sequence” fps 30 LX loop ACT_WALK
    Bananite
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