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Sv_pure 1 compatibility and incompatibility

A Forum Thread for Team Fortress 2

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I've noticed how very few people actually mention if X mod works with sv_pure  1 or not, and it's annoying how I really can't know too often whenever a mod works with it or not, so I have to hope it does. 
This Is why I suggest making a new category of mods, just with all of the same categories and subcategories that are proper, just in with the others.
OR we can make it required, so people just always know.
and another thing we can do is, well, ignore it I guess. It's not a major issue but it quite annoying nonetheless.
Suggestions?

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  • Delta Player avatar
    Delta Player Joined 3y ago
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    The problem is, sv_pure doesn't work like I think you think it works. There's a set list of things that the whitelist can block and allow, and this is done through a server file, most servers use the default settings, others block practically everything possible, there's no defined way of knowing what will work and what won't until you type sv_pure into console and see the setting (-1, 0, 1, or 2), and the whitelist.

    By default the whitelist sets are the following settings and all files are under the cfg folder:
    -1: No restrictions.  Allow clients to load any files.
    0: Only load pure_server_minimal.txt.
    1: Load pure_server_full.txt, followed by pure_server_whitelist.txt (the custom file).
        Also, in this mode, the server may specify additional public keys that it considers to be trusted.
    2: Load pure_server_full.txt only.
        In this mode, user only the public keys listed in trusted_keys_base are used.

    sv_pure 2 servers only allow custom HUDs and hit/kill sounds. The only servers that I know that use sv_pure servers are Valve competitive and some competitive league's servers.

    Delta
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