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Help with model importing!

A Forum Thread for Super Smash Bros. (Wii U)

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Hi everyone. Sort of late to the Smash modding business, but I’ve recently gotten inspiration to put characters into the game. I’ve followed a lot of tutorials on here, but I’ve run into a huge roadblock so I need to ask advice. 

The model that I’m currently trying to import is a XNAlara, single-mesh. I read that it was better to keep it all together if you were a beginner, so I did that. Removed all the original bones, imported the Smash character that I’m using, removed their model, and scaled the custom model to the skeleton. What I can’t figure out how to do is make the mesh move with the bones. It’s not attached or anything. Like I heard about weighting envelopes and all, but no matter how many tut videos that I see— it’s so difficult for me (as a beginner) because the model I’m using has so many vertices and I don’t know to which bone they belong, thus I can’t weight the model (which I’ve heard is what rigs / attaches the bones to the mesh). Planning on posting the complete mod on here whenever I get this figured out but I really need help with this process. Thank you in advance to the more experienced modders who lend a hand! 


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  • stardustedhope avatar
    stardustedhope Joined 1y ago
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    Side note: my editing program is 3ds max 2015. :)
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  • BabyLuigiOnFire avatar
    BabyLuigiOnFire username pic Joined 2y ago
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    Have you tried looking at the original model's rig as a guideline on what vertices to rig to? Unfortunately, the process of rigging isn't any easier than that: what you should be doing is assigning vertices to a bone so that when the bone moves, the vertexes move with it.
    Baby Luigi
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