My model has incorrect bounding box.
A Forum Thread for Goldsource Engine
I modelled a long fence in Blender, and made a qc file for it and it's one static animation, but it's bounding box seems to be a small cube at the origin point of the model.
I tried adding a bbox command to the QC file but that also didn't work, the bbox was still a cube at the center.
Doing "r_drawentities 4" showed the correct box, though.
Here's the blend, exported SMD of the blend file, and the 2 QCs (oh and the texture file):
(BitPit file inserter doesn't seem to work).
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