Strange reflection in models

A Forum Thread for Half-Life 2

Hello, there! thank you for your patience. I was tweaking Half-Life 2 configuration files and found that the models ingame (the npc ones) had a very ugly light effect. They looked like plastic or something very shiny when exposed to lights. What I did to fix this particular issue was setting mat_dxlevel to 0.

That solved the problem for me. Happy fraggin'!

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  • 1v4n94 avatar
    1v4n94 Joined 5y ago
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    10mo 10mo
    This is how I saw models ingame... I just uploaded a screenshot.
    Et lvx in tenebris lvcet.
  • 1v4n94 avatar
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    now this is the "problem fixed" screenshot
    Et lvx in tenebris lvcet.
  • Devieus avatar
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    10mo
    It looks to be a phong thing, so you could just disable that and not skimp on everything else.
    • Helpful x 1
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    Mantra
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    YellowJello username pic Joined 14y ago
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    10mo
    Why are you playing this with such low detail? That's not a fix, that looks worse. It looks like a phong lighting problem.
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    Mantra
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    10mo
    I'm guessing your messing around with the configuration files caused the game to disable use of phongmask textures, which would lead to this effect since every phongmask-using model would then be using 100% phong instead

    maybe try to see if you can manually cap their phong amount to a visually acceptable level
    • Helpful x 1

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