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Shitty weapon rebalance, any ideas?
- A Forum Thread for Team Fortress 2.
BFB: Same Base Stats but: You lose less boost from damage. Double Jump consumes all your boost, but it gives you more air speed and air control, and +5% of jump height (like a Long-Jump from Half Life 1). The Long-Jump mechanic only applies if the weapon is active. Pretty Boy's: Same stats as the TF2 Blog.
Bison: More Projectile Speed, i think of +15. (using the shotgun stats as a base, not the bison) Secondary Attack uses all ammo on clip, in a charge like the cowmangler, but it needs less charge, and shoots all the clip like the Panic Attack in a mid-damaged situation.
Sun on a Stick: Ignites Players for 2 seconds on hit Fire hits doesnt stack -%25 damage reduced to -%15 still deals crit to ignited players. -%15 firing speed (to not make it op)
Winger: Deals minicrit to airborne players, deals +%2 damage if the carrier is on air
Pain Train: causes bleeding when hitting a player. Damage taken only applies when the weapon is active. Damage taken reduced to +%8
Buffalo Steak On Use: Gain Crits for 10 seconds Forced to melee 40 sec. charge (so 30 seconds after crits)
Dolokohs On Use: Gain Mini crits for 5 seconds On Use: Heal 10 (per sec) for 5 seconds 55 seconds recharge Recharge can be filled with health kits User can't use health kits unless the item is recharged
Disciplinary Action On Hit Teammate: Gain 5 seconds of speedboost for both target and trigger Knockback on Target (no long range) 50% faster deploy speed -50% Healing from all sources (aka half of healing)
Pain Train You and your teammates (near you) gain a speedboost when near objective 15% Damage bonus +50% slower firing speed (or melee swing speed)
Winger Allow triple jump 5% damage bonus when airborne 10% damage bonus to airborne targets (rocket jump not necessary) -50% walk speed when equipped (Medic walk speed, percent is totally wrong) Gain minicrit damage when airborne
Back Scatter Deal crit damage from behind For each kill from behind gain a 5% speedboost for 15 seconds (don't stack) Gain crit damage when hurt from behind 15% slower firing speed
Pocket Pistol For each kill gain 15 health points -50% Max health
BFB less boost loss on dmg taken Back Scatter, more accurate, 6 in a clip PBPP, Suggested Stats on blog SOAS, One hit lights the person on fire Bison, Pre MYM Stats Pain Train, +10% Movement Speed when holding the intelligence, Australium (Doomsday) or the Pass Time Jack Axtinguisher needs less switch to speed penalty and more dmg on crit, or just revert to pre Love and War stats Buffalo Steak, Take Less dmg when eaten Warrior's Spirit(not asked but will put idea down) No dmg Vulnerability, probably more dmg That's it for me right now because I think the degreaser is balanced so far