When I move something in the X or Y or Z axis, it moves along the XY plane
Apparently, I accidentally pressed a button combination when I was moving a vertex, when I was trying to make a low-poly, static car model for Half-Life.
Now, I created a box, and when I try to move it, it does this, whenever I move something in the X or Y or Z axis:
That's the video showing how the X axis gizmo moves the vertices along the XY plane, which were supposed to be locked on the X axis. This happens with every viewport, and when moving in any axis.
But, when I disable the grid snap, it suddenly starts working the normal way it used to... I'm confused. And since I'm quite used to the Hammer-style grid, I really need snapping.
Darn, I broke it again. I have gained control over the movement in each axis, but now it doesn't snap to the grid.