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They: Strike

A Forum Thread for GameBanana

Hey Haunter haven't heard much about it's progress lately, how about a sit rep.
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  • Sweeper avatar
    Sweeper Joined 17y ago
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    Originally posted by Haunter Hey, who doesn't. With all the awesome firepower, who can't refuse? ;)
    In best matrix style, zombie arrives, jumping out backwards with the M-16 blazing...
    Bananite
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  • Haunter avatar
    Haunter Joined 18y ago
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    Hey, who doesn't. With all the awesome firepower, who can't refuse? ;)
    Bananite
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  • Sweeper avatar
    Sweeper Joined 17y ago
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    I looked real l33t when I cheated that, because I whacked the pistol barneys... No problem. Jumping out backwards out of the cell with the gun blazing...
    Bananite
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  • Haunter avatar
    Haunter Joined 18y ago
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    Not really. See, the 'nukebox' is the model for the w_sniperrifle.mdl. So, I need to find the enitities name, code it, and replace it with w_awp.mdl.
    Bananite
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  • Sweeper avatar
    Sweeper Joined 17y ago
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    Originally posted by Haunter Who goes there? CCcccccccooooooollllldddddddddd Flesh! Ok, enough mimicking the skeletons. Ok, first let's talk about the good news. Good news, from where I left off, there'll be the ak, de, HE, m3, knife. What about the sniper rifle? Not there yet. So, I'll need to create a dummy item/weapon to suit the map enitities then replace it with CS weapons. Now for the bad news. You can't go on to TS episode 2. Why? The barneys would shoot the zombie barneys that opens your cell. Then you're stuck. And not all scripted scences will work that well. But for the 1 million dollar question....Yes, the zombies now emits red blood.
    Edit the map? I am aware of that problem, nothing the little noclip didn't solve...
    Bananite
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  • Haunter avatar
    Haunter Joined 18y ago
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    Who goes there? CCcccccccooooooollllldddddddddd Flesh! Ok, enough mimicking the skeletons. Ok, first let's talk about the good news. Good news, from where I left off, there'll be the ak, de, HE, m3, knife. What about the sniper rifle? Not there yet. So, I'll need to create a dummy item/weapon to suit the map enitities then replace it with CS weapons. Now for the bad news. You can't go on to TS episode 2. Why? The barneys would shoot the zombie barneys that opens your cell. Then you're stuck. And not all scripted scences will work that well. But for the 1 million dollar question....Yes, the zombies now emits red blood.
    Bananite
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  • Sweeper avatar
    Sweeper Joined 17y ago
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    Originally posted by SyntaxxSeven Thanks, Ranger - I just downloaded and installed the Trilogy Pack and am going to start it sometime this weekend - With cheatcodes ofcourse, Lol. I'm a developer, I'm one of those people who buys a new game and puts every cheat code imaginable on just so I can walk arround as an immortal and stare at every texture of every wall in the game, lol. I'm always looking for details, it allows you too just how much time and effort that was invested into a project. I'm also really impressed by formatting and storyline because "Graphics do not a good game make" it isn't always graphics, it's the story, the emersive grasp the game takes on you. You could have the slickest game in the world, the absolute best graphics, smooth models, all the hoohah. BUT, if the storyline blows.... THEN THE GAME BLOWS, lol - Kind of like Unreal 2, UT2003, Quake 3 and beyond. Sorry, I got offsubject - I'm going to go kill zombies now. :D
    What graphics card is powering your rig? Should been fun to optimise the HL engine for NV2x and NV3x chips. Sure include the R3xx as well.
    Bananite
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  • SyntaxxSeven avatar
    SyntaxxSeven Joined 16y ago
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    Thanks, Ranger - I just downloaded and installed the Trilogy Pack and am going to start it sometime this weekend - With cheatcodes ofcourse, Lol. I'm a developer, I'm one of those people who buys a new game and puts every cheat code imaginable on just so I can walk arround as an immortal and stare at every texture of every wall in the game, lol. I'm always looking for details, it allows you too just how much time and effort that was invested into a project. I'm also really impressed by formatting and storyline because "Graphics do not a good game make" it isn't always graphics, it's the story, the emersive grasp the game takes on you. You could have the slickest game in the world, the absolute best graphics, smooth models, all the hoohah. BUT, if the storyline blows.... THEN THE GAME BLOWS, lol - Kind of like Unreal 2, UT2003, Quake 3 and beyond. Sorry, I got offsubject - I'm going to go kill zombies now. :D
    Bananite
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  • Sweeper avatar
    Sweeper Joined 17y ago
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    Originally posted by SyntaxxSeven Yes, that's a good question - I can sharpen most of the textures to be less bleeched in appearance. Like I said, these are very early works and were both done in less then an hours time. I'm aiming for more of a Resident Evil feel to these models. I like the idea of having fleshy, crackled skin textures and broken cleaved seperations in the skin. It seems to add a more physical realism to the model, like you could reach out and tuch it and your finger tips would be wet and goopy from the decaying bodies of these monstrosities. AND, in case you were wondering, I fully intend on creating at least 1-2 different zombies with AXES! YES, Resident Evil and House of the Dead style. MUahahahaha - Are you drooling yet? I have decompiled Niel Mankies original Zombie model and after examining the format of Head/Body references I have found that can make up to 11 unique zombies in one zombie.mdl. Each of these zombies will be a bit different from the next, I do plan on making a few models with half of the face missing on one side so you can see through his head to the wall behind him. I want to do some Zombies with no lower jaw attached, some with just a Jaw and a tounge hanging out with no upper half to thier heads. Now, the only problem with this whole high-definition zombie idea is that the mouths from the HL zombies will still be there. They'll have huge mouths in thier chests, which doesn't exactly hinder the feel at all. I just wanted everyone to know that there's not much I can do about it. I MIGHT be able to devise a method of getting arround that but don't bet your chips on it. I'll keep you all posted on my developments, until then Happy Fragging =)
    To tell this, I am allready searching for my gun... Anyways, put a bucket besides you when working on the models. If they get to real, you might vomit, then the bucket could come in handy.
    Bananite
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  • The Ranger avatar
    The Ranger Joined 17y ago
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    Personally, I'm very interested in the TH-HD pack. This would r0x0r. The only thing to keep in mind is that They Hunger contains dozens of zombie models. Some of them are used very rarely, some of them very common. It would be more worth your time to just play, see what ones are the most common, and replace a handful of the models. Doing them all in HD would take forever. So boss models, and "standard" zombie models, and the common "flesh" models from TH3, etc.
    Bananite
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  • SyntaxxSeven avatar
    SyntaxxSeven Joined 16y ago
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    Yes, that's a good question - I can sharpen most of the textures to be less bleeched in appearance. Like I said, these are very early works and were both done in less then an hours time. I'm aiming for more of a Resident Evil feel to these models. I like the idea of having fleshy, crackled skin textures and broken cleaved seperations in the skin. It seems to add a more physical realism to the model, like you could reach out and tuch it and your finger tips would be wet and goopy from the decaying bodies of these monstrosities. AND, in case you were wondering, I fully intend on creating at least 1-2 different zombies with AXES! YES, Resident Evil and House of the Dead style. MUahahahaha - Are you drooling yet? I have decompiled Niel Mankies original Zombie model and after examining the format of Head/Body references I have found that can make up to 11 unique zombies in one zombie.mdl. Each of these zombies will be a bit different from the next, I do plan on making a few models with half of the face missing on one side so you can see through his head to the wall behind him. I want to do some Zombies with no lower jaw attached, some with just a Jaw and a tounge hanging out with no upper half to thier heads. Now, the only problem with this whole high-definition zombie idea is that the mouths from the HL zombies will still be there. They'll have huge mouths in thier chests, which doesn't exactly hinder the feel at all. I just wanted everyone to know that there's not much I can do about it. I MIGHT be able to devise a method of getting arround that but don't bet your chips on it. I'll keep you all posted on my developments, until then Happy Fragging =)
    Bananite
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  • Sweeper avatar
    Sweeper Joined 17y ago
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    First shot looked a bit boxy, but the second one was more the right style... Can you sharpen the textures? Just wondering, because it has a great potential.
    Bananite
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  • SyntaxxSeven avatar
    SyntaxxSeven Joined 16y ago
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    Screenshot #3 Head 2
    Bananite
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  • SyntaxxSeven avatar
    SyntaxxSeven Joined 16y ago
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    Screenshot #2
    Bananite
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  • SyntaxxSeven avatar
    SyntaxxSeven Joined 16y ago
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    Just a quick couple of screenshots, only the heads have been done. Nothing else has been changed, and please bear in mind this is very early work. But, the birth of the high-definition They: Strike zombie is evolving right before your eyes.
    Bananite
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  • SyntaxxSeven avatar
    SyntaxxSeven Joined 16y ago
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    Ok, I havn't checked out this "They Strike" announcement on the CL main page. I have however read every post on this thread and am VERY interested in what I see. I've been recently asked to make High-Definition Zombie models for Counter-Life by a couple of different people but until I read this I didn't really realise why it was in such demand that I make them. Now that I have got some info on this mod, I'm curious as to the things I can create for it. I only have one question to ask everyone who has posted previously to this thread. How many of you are interested in me designing a They: Strike High-Definition Pack? I'm curious because I think it would be neat to make some highly-realistic walking corpses, lol - There's alot of potential here and if I have a big enough call for it, I WILL design a pack. So, when you guys read this post, give me your thoughts on it.
    Bananite
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  • Sweeper avatar
    Sweeper Joined 17y ago
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    You have the 1 and 3? I run the trilogy version myself. It automatically changes episode when I am done with the first one.
    Bananite
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  • The Ranger avatar
    The Ranger Joined 17y ago
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    The TH3 G36 is exactly the same as the sniper rifle in TH1 and TH2, only new model. I moved the model from TH3 to the sniper rifle in the first two. There was some bugging with the reload animations but other than that it was fine.
    Bananite
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  • Sweeper avatar
    Sweeper Joined 17y ago
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    Originally posted by End Of Days Oh yeah. I got that gun allready. FUn to use. Head shots kill
    Chest shots hurts as well. they hurt a lot.
    Bananite
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  • End Of Days avatar
    End Of Days Joined 17y ago
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    Oh yeah. I got that gun allready. FUn to use. Head shots kill
    Bananite
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  • Sweeper avatar
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    Originally posted by End Of Days G36?
    G36 with night vision sight...
    Bananite
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  • End Of Days avatar
    End Of Days Joined 17y ago
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    G36?
    Bananite
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  • Sweeper avatar
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    Originally posted by End Of Days Ok. I just got done playing a little of They Hunger and DANG. What a horr. Nothing like a little zombie killing. The I only in the church yard area but it is hard even with a pistol. I must say though the weapons model suck. Bak to more zombie killing.
    Just wait until you get your hands on the G36! just 5 rounds though, but it is the ultimate fragger... I loved that one though, too bad there won't be any sequel after the 3rd one.
    Bananite
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  • The Ranger avatar
    The Ranger Joined 17y ago
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    Yeah, the weapon models in TH are nothing to write home about. Of course, that won't really be an issue once we have They Strike. The best part of They Hunger is the second episode. I think I'll make a new thread and describe it for new, uninitiated players.
    Bananite
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  • End Of Days avatar
    End Of Days Joined 17y ago
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    Ok. I just got done playing a little of They Hunger and DANG. What a horr. Nothing like a little zombie killing. The I only in the church yard area but it is hard even with a pistol. I must say though the weapons model suck. Bak to more zombie killing.
    Bananite
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  • End Of Days avatar
    End Of Days Joined 17y ago
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    Thx but I got a WORKING link form ausgamers.com
    Bananite
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  • Sweeper avatar
    Sweeper Joined 17y ago
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    Yeah I know, never liked Gamespy, I won the spam war against them a year ago... No more gamespy for me.
    Bananite
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  • The Ranger avatar
    The Ranger Joined 17y ago
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    Crazy... I never have been disconnected from a FilePlanet server. A good place with no lines and fast d/l speeds is BlueYonder.
    Bananite
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  • End Of Days avatar
    End Of Days Joined 17y ago
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    Go a link. Every link I've tried is dead. I'm alway in he mood for a scary mod.
    Bananite
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  • The Mole avatar
    The Mole Joined 17y ago
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    They : Strike is "They Hunger" with Counter Srtike weapons. Btw if you've never played "They Hunger" you should it's an awesome mod, scared the s*** outta me first time I played it.
    Bananite
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  • End Of Days avatar
    End Of Days Joined 17y ago
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    What is They: Strike. A HL mod? What weapons?
    Bananite
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  • Sniper-Wolf-sin avatar
    Sniper-Wolf-sin Joined 16y ago
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    ok if you can only put CZ weapons in. Then do it. The weapons rock hard core...Only my opinion of corse..
    Bananite
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  • terry avatar
    terry Joined 17y ago
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    i cant remember typing so if this is in there oops im confused
    Bananite
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  • Sweeper avatar
    Sweeper Joined 17y ago
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    Hmmm if you can squish them in without taking out the others, HELL YEAH! But replace your stock soon.
    Bananite
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  • Haunter avatar
    Haunter Joined 18y ago
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    I'm having tests. That's all I can say for now. But first, They : Strike with CS:CZ weapons or without?
    Bananite
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  • End Of Days avatar
    End Of Days Joined 17y ago
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    Look at the main page. He post the latest beta. For the next beta I think he is working on bots and some other things. Ask him.
    Bananite
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