making custom playermodels with hands!

A Forum Thread for Garry's Mod 13

I was wondering how you can take a model and make it a player model! along with custom hand models!

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  • naajzzz avatar
    naajzzz Joined 8y ago
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    4y
    http://facepunch.com/showthread.php?t=1411683 If you're not really familiar with compiling, this might be a bit harder for you. Nonetheless, this is a great tutorial on how to make playermodels with custom hands.
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    Compiler of random stuff
  • - Decompile a model. - Change the model/material names/paths. - Add the player animations. - Compile. - Write the Lua. - Test. For the arms: - Decompile the model. - Import into 3DS Max. - Delete all polygons that are not part of the arms. - Change the weights on the upper arms to be weighted to the lower arms so that you don't get clipping. - Export with "Use Explicit Normals" to export with the original smoothing groups - Write a new .QC file for the arms. - Include the needed files for arms found on the GMod Wiki. - Compile it. - Write the Lua. - Test it. If you did it right, you'll have no errors, because making player models takes ~5 minutes. DO NOT COMBINE NPC AND PLAYER ANIMATIONS. EVER. The animation sets conflict and will cause the model to reference pose most of the time.
    Source Engine Wizard avatar
    Mantra
    Source Engine Wizard

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