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making custom playermodels with hands!

A Forum Thread for Garry's Mod 13

I was wondering how you can take a model and make it a player model! along with custom hand models!

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  • 3y
    naajzzz avatar
    naajzzz Joined 8y ago
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    http://facepunch.com/showthread.php?t=1411683 If you're not really familiar with compiling, this might be a bit harder for you. Nonetheless, this is a great tutorial on how to make playermodels with custom hands.
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    Compiler of random stuff
  • 3y
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    - Decompile a model. - Change the model/material names/paths. - Add the player animations. - Compile. - Write the Lua. - Test. For the arms: - Decompile the model. - Import into 3DS Max. - Delete all polygons that are not part of the arms. - Change the weights on the upper arms to be weighted to the lower arms so that you don't get clipping. - Export with "Use Explicit Normals" to export with the original smoothing groups - Write a new .QC file for the arms. - Include the needed files for arms found on the GMod Wiki. - Compile it. - Write the Lua. - Test it. If you did it right, you'll have no errors, because making player models takes ~5 minutes. DO NOT COMBINE NPC AND PLAYER ANIMATIONS. EVER. The animation sets conflict and will cause the model to reference pose most of the time.
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    Mantra
    Source Engine Wizard

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