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I need help with water :(

A Forum Thread for Counter-Strike: Source

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My water sucks!

I need help with making water; it just looks like a big green slab of crap when i create it. The way i made it is: 1. made the nodraw brush with water on top 2. DIDN'T tie it to func_water_analog (tutorial said not to) 3. added env_cubemap and selected that brush face 4. added func_water_analog and didn't do shit to it NOTE: I am using a custom skybox and this water is completely enclosed inside a 'building'. I also ran buildcubemaps so... PICTURE: http://img696.imageshack.us/img696/4481/waterge.jpg

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  • ProfessorOak avatar
    ProfessorOak Joined 11y ago
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    access_time 8y
    You well described your problem, that's one good point. Though the fact you're sure this water is completely inside of a building, you could still have a leak somewhere. This page gives you better information on how to find leaks (read 'Find leaks') and how to fix them. Secondly, the env-cubemap shouldn't have the waterbrush selected as affected brush. Just remember to place it 64 units above the water level. Perhaps trying to change your skybox (e.g. try militia_hdr) or change the watertexture. If this all won't help, there should be something else. Oak
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